Counter-Strike 2

Counter-Strike 2

Cusco (Greybox)
16 Comments
7Mz 7 Jan, 2022 @ 9:23am 
Just a couple of things so far. I've noticed you can get stuck on clipping (?) when trying to jump on the forklift near A, and on a site you can plant inside one of the barrels (not sure if this is intended but its super hidden)
7Mz 7 Jan, 2022 @ 8:57am 
This is so good its incredible! I am making a map based off of Arequipa and a lot of the style / architecture in this map is similar to what I plan, right up to that big building thats kind of like a cathedral near one of the sites!
just sid 21 May, 2021 @ 7:17am 
i really want to see where this is headed. praying for full release
Cl0sur3 26 Feb, 2021 @ 9:07am 
Amazing greybox. Map seems balanced!
legomanas 15 Feb, 2021 @ 11:42am 
this maps very fun, amazing job!
also, fix that weapon stuck spot at bombsite A
ColoradonCT 18 Nov, 2020 @ 5:41am 
Hey Kokopelli, I'm from Peru, I know some things. (My uncle lives in Cusco), I can help you, the idea of decorations, etc. PM to me
YELLOW #F1E442 16 Oct, 2020 @ 5:10am 
cusco peru and cusco kota
Bc. Mako 30 Jul, 2020 @ 11:10am 
great work with this map
.nickelyׄ 24 Jul, 2020 @ 6:52pm 
Very beautiful even without textures
adi facebook.pl 23 Jun, 2020 @ 1:03pm 
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Kokopelli  [author] 22 May, 2020 @ 7:45pm 
@egglord Thank you! I've got some good art references to work with when the time comes for detailing. For now, still ironing out the gameplay.

@dohtem Thanks for the feedback. I feel like players will appreciate having room to move around, but perhaps some areas where there will be less action could be tightened up a bit. I've been pretty mindful of making all the choke points smokeable, so areas that are wider are as wide as they deliberately for mobility. We'll see how it pans out in playtesting.
egglord 22 May, 2020 @ 7:13pm 
I feel like this map is going to look beautiful when it's textured. Nice work
Urdim 21 May, 2020 @ 5:07am 
better than anything i've ever made so y e s
dohteM 18 May, 2020 @ 10:48pm 
Nice map design, but it seems to be quite big (plenty of space to move, like everywhere is "middle") Maybe adding some stuffs like boxes, cans and so on will do the trick. Good work, keep going :)
val errr ie 18 May, 2020 @ 4:50am 
Pretty nice! Balanced and interesting bombsites.
iamtheaznman 16 May, 2020 @ 11:39am 
Love the unique map design and the timings seem great - will definitely be following the development!