Space Engineers

Space Engineers

Theseus Class Starcruiser
Showing 1-10 of 10 entries
Update: 23 Mar, 2023 @ 7:33pm

* Updated all the scripts with their most recent versions as of March 2023.

Update: 1 May, 2022 @ 7:46am

* Missed a few blocks that needed to be replaced with some of the new transitional blocks from the 'Most Wanted' Update.

Update: 1 May, 2022 @ 5:02am

* Added some of the new transitional blocks to make some of the exterior surfaces blend in better.

* Updated Whiplash141's TCES script to the most current version as of the 1st of May 2022, as there were some bugs in the previous version.

Update: 24 Apr, 2022 @ 8:20am

* Unfortunately due to a lack of recent updates (as it appears as though the original author may have retired from the scene), the older Advanced Guided Missile Script by Alysius has been replaced with WHAM and LAMP by Whiplash141.

Update: 29 Mar, 2022 @ 10:37am

* Improved the maintenance access to the front section of the vessel between the outer and inner hulls.

Update: 27 Mar, 2022 @ 9:21am

* Updated all the scripts with their most recent versions as of March 2022, so everything should now work with the latest version of Space Engineers.

* Replaced the old Fury Mk II PDC's with the slightly less powerful but more processor friendly Firestorm Mk I PDC's, these use the new hinges instead of two sets of rotors which helps reduce the overall block count.

* Removed the TIM script as it's not needed now that the PDC's no longer rely on two connectors to reload their ammo.

* Replaced two missile turrets with the new artillery turrets and added two more near the front of the vessel.

* Replaced the two heavy rocket turrets with two triple-barrel heavy Railgun turrets that are managed using Whiplash141's TCES Script.

Update: 5 Apr, 2021 @ 5:36am

* Moved the PDC turrets back and the Missile and Gatling turrets forward, this is a temporary fix to help prevent the PDC turrets from being shot off by friendly fire - as the bug that allows the default turrets to shoot their own grid and subgrids appears to have come back in a recent Space Engineers patch.

* Moved the programmable blocks with the DDS and Turret Slaving scripts into the CIC.

* Added the unofficially updated version Taleden's Inventory Manager script by XreelZ, so that the connectors that reload the PDC turrets are automatically stocked with 32 magazines.
In older versions if this ran empty then the turret wouldn't reload, even if there were hundreds of spare ammo magazines in the main cargo container.

Update: 20 Mar, 2021 @ 10:49am

* Fixed the missing block above the front-left ion thruster.

* Moved two of the PDC's near the back forward by 1 block to avoid the thruster blast effects.

Update: 14 Mar, 2021 @ 4:49pm

* Updated all the scripts to the most current versions as of March 2021

Update: 22 May, 2020 @ 6:43pm