Company of Heroes 2

Company of Heroes 2

(4 - 8) Vire River Winter
Showing 1-10 of 17 entries
< 1  2 >
Update: 2 Nov, 2015 @ 3:17pm

Update: 16 Jul, 2014 @ 2:45pm

Moved trees so that the bunker near the mortar bunker and medic station at soviet territory can now be reached as it should (not by jumping over a wall)

Update: 16 Jul, 2014 @ 8:16am

Replaced the watchtower with a radio antenna. Only the person who captured the radio antenna can use its function to reveal the positon of the enemy.

Update: 11 Jul, 2014 @ 12:15pm

popcap increased to 185

Update: 11 Jul, 2014 @ 7:19am

Changed script with a fixed popcap of 145

Update: 30 Jun, 2014 @ 6:19am

- Incompatibility issue after latest Western fronts release fixed.
- Rural lamps added

Update: 6 Mar, 2014 @ 2:54am

Update: 5 Mar, 2014 @ 2:03pm

- Removed trees from a soviet bunker close to a base so it can fire again

- Lifted the terrain a bit on the foot of some trees entrances of some houses and on 1 windmill.

- Removed some small summer plants here and there on the edges of the map that were missed when the map was converted from summer to winter environment.

- Moved a fence and a rock (boulder) near houses that blocked the pathway of infantry now they don't have to take a longer route to its destination.

- Popcap increased from 130 in a 4v4 game to 135

Update: 10 Jan, 2014 @ 6:32pm

Minor changes

Update: 6 Jan, 2014 @ 11:38am

Changed player starting positions by popular demand. Players 1,2,3,4 vs players 5,6,7,8. If you want to play a 2v2 game players 1,2,5 and 6 start each in a corner of the map
- Increased popcap a bit to 130 for a 4v4 game, 173 for a 3v3 game and 260 for a 2v2 game
- removed a piece of wall that blocked the path for an ATgun, now on axis side, to improve gameplay.