Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Kugelblitz
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Update: 21 Mar, 2024 @ 9:58am

Violet quirk is weird
- Fixed the 2 transforms that were broken because I was applying the transforms to the pivot instead of the grid and forgot to reverse them.
- Literally had to just swap the order of two things.

Update: 4 Apr, 2023 @ 12:42pm

while (!_solved)
yield return true;

Update: 3 Apr, 2023 @ 1:30pm

TP solver hotfix

Update: 25 Mar, 2023 @ 5:59am

Fixed TP bug where highlight after disconnection remained somehow
Note to self: GameObject.Destroy() does not destroy the object's children in game

Update: 22 Mar, 2023 @ 10:44am

Blue quirk no longer does a stupidity it shouldn't be doing

Update: 10 Mar, 2023 @ 11:53am

oops

Update: 10 Mar, 2023 @ 11:50am

I forgot the TP camwall has a pitch black background
- Made colourblind text visible for the TP camerawall

Update: 29 Jan, 2023 @ 10:10am

v2.0 - Major Update:
Added the following:
- Less laggy Colourblind Mode
- Mod Settings
- Mission Description Settings
- Multiple groups on a single bomb
- Compatibility with Multiple Bombs, both Static and Sequence
- Quirks reading more than just binary each stage.
- A different Violet Quirk
- Shorter stage recovery (which might stir up current strategies)
- Plenty of QoL changes
- New sounds
- An easter egg :)
(Manual reprint required)

Update: 14 Jul, 2021 @ 9:02am

small tweak to the stage recovery

Update: 14 Jul, 2021 @ 8:47am

Major update(?)
- Improved stage recovery: If you struck on the module in input phase you can go back through stages with [] and forward with [][] and it wraps. Note that anything other than this will still be struck for because it will be assumed to be a submission.
- Manual reprint required I suppose