Sid Meier's Civilization V

Sid Meier's Civilization V

The Bedouins (Al-Sufi)
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Update: 1 Feb @ 8:05pm

(v 6)
-Fixed Music
-Fixed Mod Support
-Fixed Strategic View for Unit Alphas
-Cleaned up code
-Typos/Grammar

Update: 10 Jan, 2021 @ 2:00pm

(v 5)
==BALANCE CHANGES==
-The Dialog when Upgrading Camps to cities was removed, and replaced with a button.
-When upgrading cities, you no longer have to end your turn with a Goum on a camp to upgrade. Instead, you can bring a Goum to a camp and press the button on the left. This also means you no longer have to upgrade all your camps at once.
-Can now only build 3 Camps per era.
-The Goum is now more expensive.
-The AI now expends the Goum when building Camps.
-Camps can now only be built if a city can be founded there, which means you can't be within 3 tiles of any already existing city (without mods that change that).

==QUALITY OF LIFE CHANGES==
-The Bedouins Camp Pillaged Effect now shows up correctly.
-Added Cultural Diversity support.
-Fixed Mod Support.
-Added Mod Support References.
-Deleted unnecessary code, reducing the file size.
-Turn times should be faster.
-Added new and improved diplomacy responses.
-Fixed OnModActivated Database xml.

Update: 21 Jun, 2020 @ 4:10pm

Update: 21 Jun, 2020 @ 3:46pm

(v 4)
-The AI can now found cities from Camps if somehow those conditions are met
-If an AI has a Goum on a Camp, the Dialog shouldn't popup anymore
-AI now spawns Goums from Camps properly

Update: 7 Jun, 2020 @ 10:24am

Update: 6 Jun, 2020 @ 11:44am

Update: 6 Jun, 2020 @ 11:25am

(v 3)
-Changed Upgrade to City to the Industrial Era, like it was supposed to be in the first place.
-Added Enlightenment Era support
-Added Civ IV Traits in Civ V Support
-Fixed Typo
-Made music quieter

Update: 6 Jun, 2020 @ 10:33am

Update: 2 Jun, 2020 @ 8:44am

(v 2)
-Made text less vague
-Made Goum cost double production
-You now can only get one trade route per era, max 5
-Slightly nerfed Ghazi movement
-Can no longer build a camp next to a city

Update: 1 Jun, 2020 @ 11:04pm