Space Engineers

Space Engineers

WEC - Encounters Reborn [MES]
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Update: 18 Mar, 2022 @ 8:12am

Update 1.4.2:
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- Corrected a major flaw in the Behavior Switch & Targeting Parameters for space-based CORP vessels.
> The issue would lead to CORP vessels targeting anything as long as it was powered and within range, leading to unfair aggression by CORP vessels.

This is an addendum to Update 1.4.1's lunar crashing fix.

> Thanks to Supernerdje in Steam Comments for reporting this!

Update: 14 Mar, 2022 @ 6:22am

Update 1.4.1:
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- Set up buffed "NPC" Ion & H2 Thrusters for all Space Cargo Ships, with 2x Force & 0.25x Power Usage multipliers.

This is a quick fix to ensure that the affected Cargo Ships don't crash in 0.25g (Lunar) environments.
> Thanks to Dalten in Discord for reporting this!

Update: 22 Feb, 2022 @ 9:50am

Update 1.4 - The "Ship Overhaul Update":
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FULL PATCH NOTES PENDING - BELOW IS BAREBONES SUMMARY:

Due to being forced to prematurely retire some of the older ships, I've gone ahead and done that now.

In short, we have 3 new ships, better combat AI, and partially-complete Warfare 2 support.
A lot of the core AI features remain the same, but some aspects have been improved considerably.
Boss encounter has been redesigned from the ground up.

Again, apologies for the ban - it was not within my control.

Update: 1 Jan, 2022 @ 4:48am

Patch 1.0 - 1.3:
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I genuinely can't remember what I changed with this, but I think it was a hotfix for an MES issue?

Also hey, we went to 1.0 in the meantime.
Dumb versioning on my end - I don't know why I didn't do 1.0 with the first workshop release, lol.
But hey, 1.3, woooo.

Update: 12 Jan, 2021 @ 1:19pm

Patch 0.3.2 (This marks the transition into 1.0)
> More fixes for more of my friends. I'm running out of friends.
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// Additions

- [Added] Logistics Ships now spawn T2 "Sovereign" Atmo Drones.

//========
// Changes & Fixes

- [Changed] Buffed CORP Logistics Ship antenna range.
- [Fixed] Changed Drone AutoPilot profile's Min. Planet Altitude to fix targeting issue.

//========
// Removals

- [Reverted] Re-enabled the "Powered" tag in targeting. This reverts the experimental change made with 0.3.1.

//========
// Notes

N/A

Stay tuned for more...

Update: 11 Jan, 2021 @ 2:22pm

Patch 0.3.1
> Fixes for my friends
=================================================

// Additions

N/A

//========
// Changes & Fixes

- [Experimental] Removed "Powered" filter from targeting
- [Fixed] Heavy Cruiser (Part B) no longer spawns on it's own.
- [Fixed] Core Target-Trigger Range is now 800m
- [Temp] Disabled CORP Salvage Corvette for balancing/refactoring purposes.

//========
// Removals

N/A

//========
// Notes

Happy late new year - more updates and whole new content coming soon!

Stay tuned for more...

Update: 24 Dec, 2020 @ 3:01pm

Update 0.3
> "Too much to count" - A lot of changes and fixes.
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// Additions

- Added target sharing
- Migrated Heavy Cruiser into a Space Boss Encounter
- Added spawn/distance limits to CORP Cryo Bunkers & CORP Dispatch Stations

//========
// Changes & Fixes

A lot...

- Rebalanced all drones (e.g. thruster & armor buffs)
- Fixed despawning issues with CORP Strike Drones
- Changed a lot of things about behaviours across the board
- Buffed antenna ranges on CORP Dispatch Stations
- Buffed antenna ranges on CORP Strike Drones
- Fixed timer for antenna broadcast toggle in CORP Cryo Bunkers

This list is incomplete. You can't help expand it, so just wait for me to add in the rest...

//========
// Removals

- Removed all CORP spawns from planet Pertam due to atmospheric density (or lack thereof)

//========
// Notes

Merry Christmas everyone!
I posted a bigger announcement in the #wec-mods channel in the MES Discord with information about future content, feel free to check it out there - in short, updates will be more frequent from now on.

Stay tuned for more...

Update: 12 Sep, 2020 @ 12:43pm

Update 0.2.1
> Megapatch: Typopatch edition | Do I need to say more?
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- Fixed a typo in the ReadMe and BehaviourCore that I spotted 1 minute after publishing.

Damnit.

Update: 12 Sep, 2020 @ 12:33pm

Update 0.2
> The megapatch (finally), even if it's late by 2 months.
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// Additions

- Added a better chat system for CORP ships.
- Added ability for CORP ships to react to NPC attacks.
- Added ability for CORP ships to properly defend themselves against other NPCs (e.g. Reavers).
- Added admin ReadMe file (can be found in the mod files, contains infos for debugging and server admins)

//========
// Changes & Fixes

TL;DR I fixed pretty much the entire mod now.

- Complete CORP behaviour rework (Drones now act similar to Reavers)
- Complete CORP drone balance rework (Should be less OP now)
- Recoloring of many, many CORP things to fit new style.
- Added Sci-Fi DLC blocks to some ships (still in progress...)
- Accessibility hints for some data logs (Should make finding hidden lore a bit easier)

..and probably a lot more that I can't remember right now - expect this list to be updated...

//========
// Removals

Nothing...

//========
// Notes

I really didn't want to wait longer with this release, so I'm pushing it "early" (even if it's late by 2 months...).
I want to apologize for the long delays, future updates should come sooner now.

Stay tuned for more...

Update: 20 Jun, 2020 @ 1:50pm

Update 0.1
> Drone targeting redesign & other fixes.
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// Additions

- Added better defenses against intruders on stations/ships (encourages more tactical capturing).
- Added drone player-targeting (only used under specific circumstances, can be avoided).

//========
// Changes & Fixes

- Changed general drone targeting from "Broadcasting" to "Powered" (effectively anti-cheese).
- Fixed turret blind spots for the planetary Shuttle.

//========
// Removals

Nothing...

//========
// Notes

I'm working on a new content update which is coming soon.

However, I'll be holding off on publishing it until Keen pushes out the first few hotfixes for the upcoming Sparks of the future update.