Space Engineers

Space Engineers

WEC - Encounters Reborn [MES]
118 Comments
YoshiWoof22  [author] 25 Sep, 2024 @ 1:40pm 
@[AXIAL] Stirling

Well in that case, when you have time and are in SE, please head on over to the Modular Encounters Community Discord [discord.gg] (#wec-mods channel) and ping me, as I will need MES diagnostics info to check if you're maybe running into a spawning issue.
[AXIAL] Stirling 25 Sep, 2024 @ 11:42am 
@yoshiwolf
i have quite the base going and several ships, no modded planets or any other mods to be exact just a normal star system world and MES and WEC
YoshiWoof22  [author] 25 Sep, 2024 @ 9:44am 
@[AXIAL] Stirling

That could be because of any of the following...
- Your Threat Score is too low: My encounters only spawn once you've established yourself and have built up some infrastructure/ships/defenses.
- Bad RNG/luck: This is especially relevant when using other NPC mods alongside mine (which I do recommend, a lot of them interact with eachother!).
- You're in a location where things simply can't spawn: (Example: modded planet with excessive gravity / no atmosphere or harsh terrain).

If that doesn't solve it, join the Modular Encounters discord and ping me in the #wec-mods channel, and we can look into diagnosing further ^^
[AXIAL] Stirling 25 Sep, 2024 @ 9:29am 
maybe im too dumb to figure it out but i have MES and WEC mod loaded but nothing spawns in any ideas?
xdevourx 21 Jul, 2024 @ 9:58pm 
Awesome and thanks for the reply. Looks like another one for my list of MES mods in my world.
YoshiWoof22  [author] 21 Jul, 2024 @ 2:51am 
Sorry for the late reply y'all, I was on holiday!

@xdevourx
Everything still works, and I still intend to provide support IF something were to break.
I've just not had the time or motivation to continue adding more content to this.

@Dots
This mod is unique, you can use it just fine together with Imber and co ^^
To explain why they look similar, we have to take a look into how my mod here came to be:

WEC Encounters Reborn was made in early 2020 as one of the first mods to use the new Behaviour system (formerly known as RivalAI). Meridius_IX has endorsed it as a "spiritual successor" to his old Shadows of the Nebula (SotN) NPC mod, which is also where Imber's designs happen to come from (he sent me the blueprints).

Eventually in 2022, Meridius wanted to bring the remainder of the SotN ships back, which he did with the rebranding of Surface Occupation, Air Traffic and Reddit Custom Encounters into Parallax, Imber and InCon respectively.
xdevourx 18 Jul, 2024 @ 12:14pm 
Anyone using this? If so is it functioning properly?
Dots 18 Jul, 2024 @ 6:44am 
these ships appear to be identical in color with Paralax/Imber/Incon sometimes. So do i need this mod if I have those?
sSpaze 5 Jan, 2024 @ 11:10am 
yooooooshiiiiii wooooooooof tweeeentyyyyyyyy twoooooooo
Stardust 29 Mar, 2023 @ 3:39pm 
Stay safe! Don't feel pressured to work on old projects you aren't passionate about, just make sure to tell people so maybe someone at the very least could maintain them if you do drop support.
Good luck on your finals dude :p2cube:
YoshiWoof22  [author] 29 Mar, 2023 @ 9:51am 
@Butterslingshot - Thank you for the nice words, I appreciate it. I'm honestly a bit surprised that everything still seems to be working as intended, but I ain't complaining.

Truth be told... I'm not sure when (or even if) I'll get back to working on this or other SE-related projects. I've been burned out from SE for many months now, and have pretty much just moved on to other things - and I've also been focusing more on my ongoing and upcoming finals.

That said, I still wanna thank everyone again for all their support throughout the years :)

I'll try and keep you guys more up-to-date on things in the future though, most likely in the MES Discord's #wec-mods channel.
Stardust 28 Mar, 2023 @ 4:02pm 
This mod is great, I definitely like using it (The self obliterating drones are a bit annoying I want to either salvage bits or capture them because they look epic), thanks for making it and wanting to continue to support it. Take all the time you need to find your passion again, can't force that stuff. :p2cube:
Stunna 27 Sep, 2022 @ 7:18pm 
ME AND MY FRIEND LOVE THIS MOD
YoshiWoof22  [author] 11 Aug, 2022 @ 11:13am 
@ProCaptainAU - Thank you, glad to see people still using this.

Cant specifically say when I'll get back to resuming development - still pretty burned out from SE currently, so its a bit difficult to say.

That said, i should update the description some time. The incident was half a year ago...
Dominus 11 Aug, 2022 @ 10:22am 
Great mod, I'm glad that you brought it back in spite of what that guy tried to do to you. GGs, and keep it up.
YoshiWoof22  [author] 17 Jul, 2022 @ 9:42am 
@Ms. Succubus - Not from my mod's config I'm afraid, mainly because the logic is handled on the remote control / AI Block.

That being said, every ship's AI Block is located in a weak spot (by design), and can be disarmed using manual-fire ship-mounted weapons - this is especially the case for atmospheric cargo ships, and is the intended way of capturing.

Again, I know this may not be the answer you are looking for - and I apologise for that, but I hope it helps a bit.

The whole anti-capture & drone reinforcement system is something that I may adress in a future update (and/or future mods, after this one is done) - though still far too busy with real-life matters, and I've not touched SE in quite some time, so I cannot give a reasonable timeframe on either of those things sadly.
Ms. Succubus 16 Jul, 2022 @ 9:16am 
Is there any way for me to remove the "Anti-Hydorman"-related things?
I know why you put it there, yet I play on my own and often it's just feasable to annihilate the entirety of the ship you want to capture because you need to take a single block out first.
YoshiWoof22  [author] 10 Apr, 2022 @ 2:50am 
@Geronimo - There is an alternative, which would be setting Sync Distance to at least 10000 (see link below).

This is technically not a limitation of the mod, but a limitation with MES.
However, because some of my mod's stuff could operate more than 10km away, I generally advise to just turn SPU off completely (or set it to as high as your server can handle).

Source: MES Troubleshooting Page [github.com]
Geronimo 9 Apr, 2022 @ 11:04pm 
absolutely cannot work with selective physics updates ? Like with bumping up sync distance? ...Not really fond of turning that off :(
YoshiWoof22  [author] 19 Mar, 2022 @ 3:21pm 
@VPanda - Stuff will begin spawning once you've gotten established (it uses a feature in Modular Encounters System where the difficulty is adjusted based on how much you have in the area, and how powerful said stuff is).

You usually begin seeing things once you have a small base with production facilities and a few small ships, and maybe some turrets - at least thats from personal testing and other people's reports).

Easiest way to check if the mod loaded correctly though is to enable Creative Mode Tools (Alt-F10) and look in your Faction list for "CORP" (it will be undiscovered at the start).
VPanda 19 Mar, 2022 @ 12:22pm 
how do I know this mod works? Just used fresh earth start, and explored a little bit with my jetpack, but no drones/installations found
YoshiWoof22  [author] 19 Mar, 2022 @ 7:19am 
(and if not, i suggest you go there - its much easier than steam comments)
YoshiWoof22  [author] 19 Mar, 2022 @ 7:18am 
@Woodzy - Weren't you the one who asked on the discord? You never got back to me if that was indeed you.

Got other people using the mod just fine on servers, so idk what you're doing wrong here.
MrFox 19 Mar, 2022 @ 7:16am 
i never got mine to spawn lol
went with a diffrent one and it worked just fine
YoshiWoof22  [author] 19 Mar, 2022 @ 7:15am 
@VPanda - Compatible with all of those! :) (can't guarantee proper balancing, but it'll work)
VPanda 19 Mar, 2022 @ 6:44am 
@YoshiWoof22 hey bro!
is it compatible with Warfare 2 DLC?
and "More Encounters Faction Wars"?
and what about "ai enabled NPC robots?"
MrFox 18 Mar, 2022 @ 10:54am 
This is called a feature lol
""CORP ships seem to be intentionally crashing into lunar bases""
"flew towards anything"
"didn't have sufficient thrust to slow down in time.."
YoshiWoof22  [author] 18 Mar, 2022 @ 8:05am 
@Supernerdje - Thanks for the report, and my apologies for the loss of the ship :(

I've identified the issue and am rolling out a fix right now. Let me know ASAP if it still occurs.

Apparently the CORP ships in space didn't switch to the correct Targeting profile when fighting back against whatever attacked them - meaning they flew towards anything that had power in a 10km radius. And then they didn't have sufficient thrust to slow down in time..
Supernerdje 18 Mar, 2022 @ 4:24am 
I'm having an issue where CORP ships seem to be intentionally crashing into lunar bases, is this a known issue? It's ruined a parked R.U.S.T. freighter my friend was using as a starting base and I had to delete a second craft through the admin menu to avoid the same happening to my base. Both incidents seem to have occurred after the CORP ship finished engaging with a Reaver ship, could this be the cause?
MrFox 16 Mar, 2022 @ 4:00pm 
I did the wave spawn command and got a BUNCH of vanilla ships... not one of yours
MrFox 16 Mar, 2022 @ 3:58pm 
most of us have a base and many ships in the area. about 80,000 PCU for the area per faction
YoshiWoof22  [author] 16 Mar, 2022 @ 3:19pm 
@Woodzy - Do you have stuff in the world that contributes to your Threat Score ?

Threat Score is a MES functionality that my mod uses, where encounters will only spawn after a certain threshold has been reached (usually equating to a small survival base being built), and will ramp up in amount and difficulty as you expand/progress. Think of it as a more elaborate version of PCU.

Besides that, I suggest you check out the MES Troubleshooting Page [github.com] for further help (or join the MES Discord so we can help you there) :)
MrFox 16 Mar, 2022 @ 2:36pm 
I cant seem to get anythign to spawn =/
server setttings are correct
Crown 14 Mar, 2022 @ 7:03pm 
I'll miss picking through the wreckage.
YoshiWoof22  [author] 14 Mar, 2022 @ 6:29am 
Published patch 1.4.1 to fix an issue with Space Cargo Ships crashing in 0.25g / lunar gravity due to lack of sufficient thrust - they now use MES's buffed "NPC-only" thrusters to compensate for this.
Stardust 13 Mar, 2022 @ 7:54am 
Oh hell yee! I'll try to remember to check that server more often, I really should
YoshiWoof22  [author] 13 Mar, 2022 @ 4:13am 
@Marshall, Butterslingshot, Star & Crown - Thanks guys, appreciate it ^^

Getting to the phase now where I can post teasers over in the MES and Lunar Kolony Discord. Very good progress being done now :)
Crown 12 Mar, 2022 @ 3:02pm 
Glad I stuck around and waited. Hopeful success on your future projects.
Trindle 11 Mar, 2022 @ 1:15pm 
Glad to see this mod is back and sorry you had to go through all that because someone had to act like a child.
Stardust 10 Mar, 2022 @ 12:34pm 
I'm glad this is back :p2cube: Good job, props to you for keeping on going after that happened.
Marshall 7 Mar, 2022 @ 9:04pm 
@YoshiWoof22- i cant wait to see what you come up with, i bet it going to be quite good.. they one thing i like to ask but im not sure if you can do it. the reason i say that is because i know you are doing it in your free time.. your know the script for the cockpit and control seat have these lame looking LCD. if you think about making new and better one which are more useful. eg- cargo, ammo, tanks, etc. i know there MODS out there and i use them sometime, but have them without PB would be a quality of life thing, and save my PC, space, and running speed..Thank for reading an old man note. and yes i am old i retired 8 years ago from the work force.
YoshiWoof22  [author] 7 Mar, 2022 @ 11:57am 
@Marshall - Might sound a bit lame but it does warm my heart to hear that people are still here, even after nearly 2 years and the recent takedown. Seriously appreciate everyone - and im happy to report good progress on my next project(s) thus far :-)
Marshall 6 Mar, 2022 @ 5:27pm 
That good to hear, that's the only reason im still playing SE is because of you modders to make the game a lot more fun with new expertise every time i play it. with new item and updates. that least SE is learning from you guy and impediment your MODS in the base games...
YoshiWoof22  [author] 6 Mar, 2022 @ 6:19am 
@Marshall - Yeah, you're clear to reinstall - and nope, I definetly don't want to leave again if it can be helped.
Marshall 5 Mar, 2022 @ 8:22pm 
great mate your back again now i can re-installer this MOD again.. your mot going to leave again, right...??
YoshiWoof22  [author] 2 Mar, 2022 @ 10:16am 
@cybermanikan - Thanks man, comments like that really do make my day.

Just doing my part to make SE the best game it can be :)
Celade 2 Mar, 2022 @ 2:40am 
just to add that it is people like you who make SE worth playing
YoshiWoof22  [author] 23 Feb, 2022 @ 8:57am 
Thanks for the support lads - more to come soon ^^
hskensu 23 Feb, 2022 @ 4:36am 
It's back now, that's what I want to hear
Thanks!
Gear Shift 22 Feb, 2022 @ 5:51pm 
I was just wondering where this went! Shame to hear they treated you so poorly in the end, but I can confirm I'm re-subscribing my server to this if it makes you feel better.