Total War: WARHAMMER II

Total War: WARHAMMER II

Queek's Burrow - Team Grim
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Update: 3 Dec, 2020 @ 6:49pm

Updated for Throt & the Thots DLC

- Changed the renamed CA functions to their new definition (thanks CA)

Update: 20 Jun, 2020 @ 6:09am

Quick Hotfix:

- Resolved the invisible effects issue - all effects for all heads should be visible from the UI! This method wasn't perfect, but it will do in the meantime.
- New Lizardmen head!

Update: 20 Jun, 2020 @ 5:04am

Initial Release:
- Added 2+ effects onto every single head in the mod, in an attempt to keep it thematic and interesting
- Each head also has a thematic bane, to show the impact of the head on Queek's well-being - ie., the Chaos head spreading local Chaos corruption
- Implemented two more great images for the "dishes" final product, made by zazie1986 again! No more Grom placeholder images!
- LOTS of backend UI fixing - which was unfortunately the majority of this patch. Heads cannot be doubled into several slots, and the highlights will properly show where heads can be placed. This took a disproportionate amount of time.
- Added in flavour text for each head, and removed some lingering placeholder text
- KNOWN ISSUE: There are effects that won't show in the UI, until after you "cook" the heads. I'm sorry about this, there will be a fix next patch, but it's a bigger issue to fix than I imagined
- KNOWN ISSUE: Legendary Heads & the 3-4 slots have been disabled for the time being, until those mechanics are finalized. Belegar & Skarsnik will still be visible and, if you got the, usable, to prevent any crashes on ongoing saves.

Update: 7 Jun, 2020 @ 7:18am

quarter-baked release, happy Mod Jam!