Total War: WARHAMMER II

Total War: WARHAMMER II

Queek's Burrow - Team Grim
157 Comments
Rib Roast 6 Sep, 2022 @ 8:15pm 
I will pay you much warp-stone to port this mod, Queek is best warlord.
Javoo on Fire 6 Sep, 2022 @ 7:33am 
port to wh3 pls?
Rib Roast 23 Apr, 2022 @ 1:55pm 
so whats the consensus now?
Groove Wizard  [author] 17 Dec, 2021 @ 11:24am 
I appreciate the kind words friends. I still have strong feelings for this mod. I think Zazie and I will wait until WH3 to update. He's in the midst of a big change in life, I'm starting one up, so it'll take some time before we're comfy and ready to transition.
yesyes 16 Dec, 2021 @ 11:45pm 
I love this mod, so even if it's going moldy, I'm here waiting for you to update it
Airborne Seals 26 Jul, 2021 @ 1:14am 
This does need to be updated, because Skarsnik and Belegar's effects are still "to do" and it's a bit sad to finally beat your competitors just to get nothing for it.
I get if this isn't being updated anymore, but if you plan to it'd be nice.
Crocogator Rex 23 May, 2021 @ 5:11am 
Just want to say, thank you for your work here and on your other mods. It must get a little frustrating to read negative comments from people who are impatient, seeing as these mods are a great source of fun (had a great time with Return of the Lichemaster a couple of months ago) that you're providing for free I say take as much time as you need.
Groove Wizard  [author] 2 May, 2021 @ 12:16pm 
Who knows, we haven't heard from the modders in over fourteen years
Killerstein1458 2 May, 2021 @ 12:05am 
is this mod still been updated ? clan mors needs u to make it great again ?

cybvep 28 Apr, 2021 @ 10:53am 
Thanks for the update on progress.
Groove Wizard  [author] 28 Apr, 2021 @ 9:04am 
As another update - we found while playtesting that the current version of 1.0 isn't as fun as it could be, had another idea of how to approach it, and are changing the 1.0 release to the new idea. It's gonna take a while, we have no idea on the timeframe, I have at least three mods to make before really returning to this one unfortunately. I'll follow up when there's news
Groove Wizard  [author] 28 Apr, 2021 @ 3:36am 
Thanks for letting us know, valerian
MorglumNecksnapper 22 Apr, 2021 @ 7:51am 
Any news guys?
maca0147 16 Apr, 2021 @ 12:56am 
Is this compatible with SFO?
EyeBags.On.Fleek 6 Apr, 2021 @ 4:16pm 
Are you boys still working on this? The concept is brilliant
Walkabout 15 Mar, 2021 @ 8:40pm 
So should I start a Queek campaign now or wait for the release?
WarlockEngineer 14 Mar, 2021 @ 4:09pm 
Very excited to see the updated version!
|/|/573|)|/|006™ 20 Feb, 2021 @ 1:58am 
I cant wait to try the final version a much needed mod for our beloverd psycho ghost talking :steamthumbsup::steamthumbsup:rat
Coastalaxe 19 Feb, 2021 @ 12:27am 
@Vandy Woo Hoo! This mod is such an interesting concept for Queek! Can't wait to try it once it's complete!
Groove Wizard  [author] 4 Feb, 2021 @ 4:45pm 
As a friendly updoot, Zazer and I just wrapped up on a Mod Jam this past week we both participated in, getting back into this mod to put the finishing touches for this patch. There's a beta version available in the Modding Den Discord (linked in the description above) if you want to try it out, if not it shouldn't be too long until we get this full release out to Steam!
Groove Wizard  [author] 28 Jan, 2021 @ 12:06pm 
deep breaths
MorglumNecksnapper 28 Jan, 2021 @ 11:52am 
Fingers still crossed!
Lemonz 25 Jan, 2021 @ 4:39pm 
Sometimes it's like I can still hear his voice...
MorglumNecksnapper 21 Jan, 2021 @ 4:01am 
Fingers still crossed for an update;D
Grzegorz Brzęczyszczykiewicz 13 Jan, 2021 @ 2:02pm 
That's sounds great to hear! Well, if you are alive then there's a hope that update will come out someday. Eventually.
Groove Wizard  [author] 13 Jan, 2021 @ 1:37pm 
As far as I'm aware, I am still alive and Zazer is last I checked
Grzegorz Brzęczyszczykiewicz 13 Jan, 2021 @ 1:06pm 
so, how is update going? is anyone alive?
MorglumNecksnapper 11 Jan, 2021 @ 1:22am 
Can't wait, finally a non-broken crafting option for Skaven!
No agony enough 8 Jan, 2021 @ 8:11am 
That's amazing! Thank you. I enjoy the current version of the mod so much. After an update, it will be truly astounding I'm sure.
zazie1986  [author] 8 Jan, 2021 @ 5:01am 
Update is coming along, just allllooottt of details to wrap up. Vandy's tackling the UI and I'm revamping/adding a bunch of artwork. Should still be pretty soon, barring any unforeseen issues
No agony enough 4 Jan, 2021 @ 12:54pm 
Hello Vandy. How is it going on? I read on reddit that the next update will be very early this year at worst. Can we expect an update in near future?
Groove Wizard  [author] 20 Dec, 2020 @ 3:56pm 
yah that's what I'm working on right now, it won't be every faction leader to start off because it'll be a bit of a proof of concept
gitrekt 20 Dec, 2020 @ 2:26pm 
Thanks for the effort. Queek needs something extra to put him on par with the other rats(minus tretch) Is it mentioned anywhere if you plan to add LL heads? Like if you defeat their faction you claim the faction leader's head or something...
the verminatrix 19 Dec, 2020 @ 6:18pm 
great to hear! will definitely finally play headtaker again when it comes out. good luck on finishing it
Groove Wizard  [author] 19 Dec, 2020 @ 4:40pm 
No ETA yet unfortunately, but soon:tm::tm:
Groove Wizard  [author] 19 Dec, 2020 @ 4:40pm 
Been hard at work for a number of weeks on this upcoming patch, there's still plenty of work to be done but the light is visible at the end of the tunnel finally!
the verminatrix 19 Dec, 2020 @ 3:30pm 
very excited to play the new content patch. any idea when it could possibly be coming up? love the mod by the way. it fits headtaker well
Groove Wizard  [author] 4 Dec, 2020 @ 1:04pm 
Updated for T&T, further content patch is coming up very soon with lots of goodies
cybvep 4 Dec, 2020 @ 2:20am 
BTW could you make a mod for Grom with expendable ingredients? No other changes, just that. The Cauldron is the most fun when you have to look for ingredients.
Groove Wizard  [author] 3 Dec, 2020 @ 6:21pm 
Thanks mate. It's usable enough at the moment - there are generic heads, one per race, that give basic effects and can be mixed together for different thematic boosts. We're working on our next big update at the moment which will bring a lot of quality of life changes, some fixes, and incorporating a "head counter" which will make heads expendable - you spend 1 every time you make a trophy rack, and you have to go out and catch more to use it again. That said, I have to do a quick update for the mod to work with the new T&T patch, but it should be ready once the game is done updating
EyeBags.On.Fleek 3 Dec, 2020 @ 3:29pm 
This is such an awesome idea. How close to being done are you guys, and how usable is it as is? Take your time and thank you for your fantastic work!
Groove Wizard  [author] 26 Nov, 2020 @ 10:45am 
You're awesome
Olof Plays 26 Nov, 2020 @ 10:44am 
This is awesome! :)
Luci 23 Nov, 2020 @ 7:55am 
I love LOVE this idea, and I did ask for this when the game came out originally and I'm very excited to try it out even if it's not fully finished yet.
Good luck with it all!
Groove Wizard  [author] 25 Oct, 2020 @ 6:21pm 
Haha, we're still working on the next update! I've been going slow the past couple of months, but progress is still moving at some pace. Hope to fix that problem soon!
Critter 25 Oct, 2020 @ 6:11pm 
i have a problem, every time i play this game i check if this mod has had any updates
Somdee 11 Oct, 2020 @ 8:15pm 
where do you open the tab?
Solarfried 28 Sep, 2020 @ 6:49am 
Ok, this makes Sense, thank you... n_n
Groove Wizard  [author] 27 Sep, 2020 @ 3:14pm 
heads are not guaranteed, it's a chance to obtain them
Solarfried 27 Sep, 2020 @ 3:05pm 
Are there known Issues due to Combinations with other Mods? I can see the Burrow-Screen, but i don`t get any Heads though i kill in Example Kroq-Gar...