Starbound

Starbound

[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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Update: 2 Jan, 2022 @ 11:48am

9.04:

Removed duplicate folder giving duplicate rpg7v projectile logfile spam. Never caused any real problems before so I never bothered to fix it but since enough people complained about it I looked into it and fixed that.

Sorry about that.

Update: 25 Dec, 2021 @ 3:50am

* Arcana and Maple32 races can now be found as pirate/cultist prisoners (rare)

Update: 20 Dec, 2021 @ 9:17pm

* Neki now appear as slaves/hostages sometimes.
* Maple32 support added.

Update: 14 Sep, 2021 @ 11:23am

* Fixed a problem with space encounters.

Update: 13 Sep, 2021 @ 5:06am

9.0 Changes:
* The war heats up! More siege variants of existing dungeons.
* Miniknog town. Two siege variants: Cultist massacre (Occassus vs Miniknog, Miniknog are friendly), and Revolution (Rebels vs Miniknog. Miniknog are enemies.)
* Rebel Camp. Two siege variants: Cultist slaughter, and Miniknog purge.
* Cultist Siege version of the Hylotl (surface) City and Novakid Town
* Cultist raid on the human camps.
* Cultist conversion of USCM prisons. (includes raid by SRS version)
* I've taken a HUGE measure to reduce lag. Those with the wire tool should see what's going on.
* All aircraft, bunkers, ground vehicles, and mortar crews have their touch damage taken away. No more getting killed by parked trucks or idle artillery. (They might still kill you if they hit you point-blank however.)
* Miniknog spawns are reduced on Frackin moons.
* Reduced the distance of which belligerent NPCs spawn in the "seige" variants of the Apex Research Center macrodungeon. This should allow the player to become more involved in the siege instead of it ending when the player has arrived.
* Reduced spawns and spawn chance on besieged variants of the research facilities as to reduce lag.
* Cultist Aircraft, APCs and Trucks will no longer spawn Summoners (Tents and regular spawners can still spawn them though. But nothing can spawn them ad-infinium anymore.)

Update: 14 Feb, 2021 @ 1:23pm

Hotfix

Update: 12 Feb, 2021 @ 8:25am

8.1 Changes:
NPCs with the SVD should no longer quick-fire it.
Arcana support added. It's a bit rough, so let me know if there's any adjustments needed.
Pirate Aircraft now come in a "gun" variety that use a gun instead of rockets. These will be what spawn on Ocean worlds and other lower-level worlds.

Update: 12 Jan, 2021 @ 12:54am

8.0 Update:

* The USCM is now introduced. They use NATO guns, and are quite a bit rarer than normal encounters (due to being officially disbanded.)
(NOTICE: If you have FFS:E, they will have different outfits and armaments.)
* Two new USCM microdungeons: my own personal take on the serpent tower (but it's a sniper tower), and a small outpost.
* Two new USCM space ships. One is the regular pirate ship, but it's USCM and it's less... "edgy". The other is a populated and better maintained version of the derelict USCM ship encounter.
* A new major dungeon: USCM Bunker. Another back-from-beta dungeon that has been improved by yours truly.
* 'Under siege' variants of the Miniknog Research Facility are now more common.
* You can now properly reload the miniknog guns if you don't have FFS:E.
* Merchant encounters now charge more for their guns.

Update: 4 Jan, 2021 @ 6:15pm

7.3 Changes:

* Touch damage removed from turrets, drones, trucks, and aircraft. Because touch damage is stupid and nonsensical. Only the APC and spider demons have touch damage now.

* Cultists use a greater variety of weapons (though, not to the same extent as in Hardcore mode), though unlike hardcore mode they still have the same rules concerning bullets (they still fire the glowing, slower-moving bullets.) Assaulters will sometimes use AK-74s, and in later tiers may use M4s or even G3s, and Paras may use Saigias. These new weapons are tiered, so you won't see Paras running around with Sagias on forest worlds, for example.

* Cultist Snipers gain the ability to headshot. Though they won't have this ability unless they're tier +3, and the probability is lower than the player's, especially for the SVD.

* Cultists with Mosins do less damage now overall, given the above.

Update: 31 Dec, 2020 @ 3:03pm

7.21 Quick Fix:
* Fixed a generation error with the Apex Research Center (all versions).