Starbound

Starbound

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[FFS] Feast of Fire and Smoke: Dungeons and Encounters
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9 Jun, 2020 @ 5:02am
27 Jul @ 12:22am
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[FFS] Feast of Fire and Smoke: Dungeons and Encounters

In 2 collections by Rylasasin
Rylasasin Collection: Non-GiC
84 items
Ryl Single Player
102 items
Description
Are you enjoying FFS and its addons? Wish you could encounter pirates and (FFS) cultists in the main game instead of just in the episodes? Want to continue the fight while you're still waiting for the new Episode? Want an alternate way to gain dollars besides just grinding the same 3 missions excessively?

This is for you!

This mod adds several microdungeons and encounters to world spawns, plus a few space encounters. Encounters are 100% randomized with randomized enemies. That cultist altar might have two regular cultists with AKs, or they could spawn in suiciders or shielders or even Templars!

* Fight randomized enemies on planets and in space.
* Rescue slaves and ritual hostages!
* Space Encounters. Right now they're just retrofitted vanilla ones.
* NEW IN 6.0: Three new factions that were missing from FFS now join the battle: Penguin pirates (they don't get along with the regular ones tho), The Miniknog, and the Apex Rebels. The latter of which is on your side!
* NEW IN 6.0: Cultists, Pirates, Penguins, and MIniknog skirmish! They are no longer in a conspiracy with each other and/or the local wildlife to take you down. They all have their own agendas and alignments, and will fight each other (and the local wildlife) just as eagerly as they fight you!
* NEW IN 6.0: Aquire Miniknog Weapons and Robots: Miniknogs have their own custom weaponry which you may now aquire. You can aquire the miniknog guns from Miniknog enemies. Miniknog Pets can be aquired in one of three ways...
1. Kill Scientists and take their pods. However, these pods are only level 1, and the robots CANNOT be healed. To get healable versions, you must do #2 or #3.
2. Aquire Miniknog Scrap from Miniknog turrets and robots. Take this (and some parts) to Dr. Breadnut, who can then rebuild the robots for you. These will be level 6, and healable. However, he will not do this for free. In fact, it's quite expensive.
3. Do #1, but take it to Dr. Breadnut. Just like with #2, they will be level 6 and healable. This method is cheaper than doing it with scrap...
* NEW IN 8.0: Fight the remants of the USCM! They are sort of like a fightable version of the SRS in that they will use NATO weapons... unless you are running FFS:Extended. If you are, they will be a very different faction to fight!
* NEW IN 9.0: The war heats up! The rebels and the miniknog go to war, while the Occassus rampage across the galaxy. Partake the liberation of miniknog towns, save villiages from occassus aggression, raid Occassus-controlled prisons!

As of this version, encounters include:

* Random two-man pirate and cultist camps
* Tank or Air Vehicle (quite rare, thankfully. These things don't grow on trees, you know!)
* Pirate Camp (same deal as the first part in Ep 0, except the enemies that pop out of the tents are randomized.)
* Cultist Camp (same as Pirate Camp, but with cultists)
* Pirate Sniper Tower
* Cultist Mortar Pit
* Cultist MG Bunker on a hill
* Cultist Altar: Much like the vanilla version, but instead of that healing altar, there's a SRS person kidnapped non-human civilian tied to it, about to be sacrificed.
* Pirate/Cultist slave camp: Similar to the camp, but there are slaves you can save from either a life of slavery, or a (very short) life as a demonic sacrifice!
* Cultist Cache: An inconspicous cave holding a cache of items...

* Miniknog Outposts: Outposts containing some powerful new miniknog opponents with custom weapons!

* USCM Tower: A leftover tower by the supposedly defunct USCM... Yet it's strangely still occupied.

* USCM Outpost: A small building occupied by USCM Remnants.

* Pirate Dinghy: A small boat on the water containing pirates and some loot.
* Ruin Sea Beacon: Is this the end result of cultist sacrifice at sea? It sure looks like it.

* Ultra MG Nest: An ultra-rare encounter that features a very heavily defended mound with six (!) MG nests and a mortar crew. They must be sitting on top of something very valuable to be guarding this...
* Skirmish: A massive battle containing all the factions!

Space Dungeons include:

* Pirate Ship: A vanilla bandit ship, but with FFS Enemies. Might be carrying slaves.
* Cultist Ship: A vanilla cultist ship, but modified with FFS Enemies. Might be carrying slaves.
* Miniknog Prison Ship: A very difficult encounter carrying rebels. Can you free them and save them from a terrible fate?

* USCM Ship: A ship belonging to the supposedly defunct USCM. Comes in two flavors.

Space Encounters (purple swirly encounter) includes:

* Demon-infested USCM ship
* Pirate Asteroid base.

Major dungeons include:

* FFS Cultist Lair: An unused 1.4 vanilla dungeon, retrofitted for FFS use! Bring your best men, and your best weapons. The entrance is VERY well guarded, and the fight inside won't be any easier.
* Miniknog Research Lab: Like the vanilla one, but far less unoccupied.
* Miniknog Base: A back-from-beta major dungeon that may or may not be already under seige by another faction, inlcuding Rebels, Cultists, or Penguins. Join the fight, or use the chaos to kill everyone!
* USCM Bunker: Another back-from-beta major dungeon featuring the clandestine USCM!
* (New in 9.0) 'Under Seige' variants of Vanilla villages. Miniknog Cities (Under seige by Occassus/Rebels), Apex Rebel Camps (Under Seige by Miniknog or Occassus), Hyltol village, Novakid Town, and Floran Hut villages under attack by Occassus.
* (New in 9.0) : Captured Human Refugee camp, Cultist-run USCM prison (also a variant under seige by SRS)

Future Plans:

* Taking suggestions for more random encounter types.
* Ruin Seed (Asteroid that is filled with demons.)
[s]* Make it so once you talk to them, the slaves beam away and leave behind something useful, so that they have a point instead of just being there for good feels.[/s]

Patches:
Races: NO LONGER NECESSARY! Thanks to Mikeneyes!

Hardcore Patch
Hostility Patch
2x Less Common Dungeons Patch
4x Less Common Dungeons Patch


(Integrated More Planetary Info support)
(Integrated Frackin Universe support)
(Integrated Arcana support)
(Integrated Maple32 support)
(Integrated support for various standalone planet mods)
(Integrated Elithian Races Mod support)
(Integrated Support for many races, Including Avali, Felin, Familiar, Kitsune, Galaxyfoxes, Saturnians, and Lucario. Additional races may be added upon request.)

A big thank-you to Nebulox for helping me with lua scripting!

A big thank-you to Mik for helping me with lua scripting with the spawner, which makes the species patches redundant!

A big thank-you to Armok for letting me use and retool the Legacy USCM Ship into the Miniknog Prison Ship!

A big thank-you to TeskR.ExE and Lukea153 for helping me with the Miniknog Robots and Sniper Rifle

A big thank-you to Lao_SJ for allowing me to use assets from FFS:E
Popular Discussions View All (5)
16
26 Jul @ 8:45am
PINNED: Feedback
Rylasasin
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27 Nov, 2020 @ 1:33am
PINNED: Starting Tips
Rylasasin
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10 Feb, 2022 @ 12:12am
PINNED: F. A. Q.
Rylasasin
159 Comments
Night_Sniper 28 Jul @ 7:31am 
The return of the king.
Rylasasin  [author] 27 Jul @ 12:22am 
another fix. Hopefully the last one.
STU 26 Jul @ 9:14pm 
Caught one more dungeon not working properly
Caused by: (DungeonException) Error loading dungeon '/dungeons/ffs_apex/ffs_apextestfacility/ffs_apextestfacility.dungeon': (AssetException) Error loading asset /dungeons/ffs_apex/ffs_apextestfacility/apextestfacilitybase1.json
sieges 26 Jul @ 9:12pm 
Unsubscribing and resubscribing worked for me, thanks Blackwolf.
Blackwolf_swe 26 Jul @ 8:41pm 
To be sure to get it working peeps, Unsubscribe and Resubscribe to make 100% sure you get it all downloaded
Blackwolf_swe 26 Jul @ 8:38pm 
TEEES! now it's fixed for me so i can save the stuff on the planet :)
Thank you for fixing this :steamthumbsup:
STU 26 Jul @ 8:28pm 
Everything's working now, though the 2x and 4x less dungeons patches stopped working (without some manual editing)
sieges 26 Jul @ 8:28pm 
Hate to be the bearer of bad news, but the issue still persists on my end. https://pastebin.com/PL5wPyJg
Rylasasin  [author] 26 Jul @ 7:30pm 
goddammit. Fixed (for hopefully good this time)