Darkest Dungeon®

Darkest Dungeon®

The Mender
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Update: 1 Nov, 2020 @ 8:52pm

The Hope Update (1.7)

Skill Rename

Bandage renamed to Treated Bandage
Medicinal Herbs renamed to Medicinal Blend
-An issue has been brought up with the names being too similar to the provisions, so some adjustments have been made. They’re called the same in the notes for clarity’s sake, but from this point on they’re named slightly differently

Skills

“Medicinal Herbs” (Medicinal Blend)
Removed Disease resist
Made Debuff clear chance based (20% at level 0 to 80% at max)
-This change was made for two main reasons. One was that the skill still wasn’t quite balanced, but an equally big thing was the disease resist buff made a poor justification to buy it in the Guild. This change should keep the debuff clear from being too all-powerful, and make it a viable upgrade in the guild.

“Bandage” (Treated Bandage)
Healing reduced by 1-1
-Basically the change made last time to reverse this was re-reversed. More in the next skill.

Curative Gas
Healing reduced down a “tier”
-Harder to describe than for Bandage, but the basic idea is that the max healing potential for both healing moves is one lower than the Vestal’s. The idea here is that since the Mender’s a lot more versatile support-wise, her healing ability is at base less effective than the Vestal’s to compensate.

Sling Shot
Reduced damage to -75%
-Just meant to make it more in-line with Dazzling Light. Technically less effective without the torch buff but stun capability is the same

Diagnose
Reduced dodge debuff to -10 through -15
-I totally didn’t forget to change this and said I did, I have no clue what you’re talking about
-Jokes aside, main reason for this is just to mitigate the utility a bit on the Mender. Still a mark after all, dodge debuff is just there as a little bonus

Trinket

Moss Treatment
Removed debuff resistance
Removed dodge debuff
Now functions as a clone of the Chirurgeons charm

General

Removed custom tooltips
-An odd glitch occurred where the Clear Horror and Clear Debuff showed up as blue strings in one case. However with the Butcher’s Circus update these strings should be in place. The tooltips would normally be kept, but a glitch keeps occurring that doubles the tooltip line, and the debuff chance rework would work better if the real tooltip were just kept. Hopefully the string glitch doesn’t happen too often

Update: 31 Oct, 2020 @ 5:30pm

Lots of changes here, every skill and almost every trinket has been adjusted to some degree. The main purpose of this update is to nerf the Mender to be taken down a peg, and to remove some weird aspects.

SKILLS:

Medicinal Herbs
Removed healing
Added disease resist buff
Ultimately, the reason for this is that adding a debuff clear on a battlefield medicine equivalent was just too strong. However, the goal is to be able to keep a clear dot effect and clear debuff effect as available options, so to nerf the move it can no longer heal and thus safeguard against death’s door.
Instead of working really well at death’s door prevention, Medicinal Herbs differs from Battlefield Medicine by doing well at solving DoT and Debuff combo skills
Also the disease resist buff is there for something to progress when upgrading in the guild

Sling Shot
Fixed an oversight where the level 0 skill could target rank 4
Fixed its sound effect not working

Toxic Shot
Now only targets enemy ranks 1, 2, or 3
Crit progression fixed (now increases correctly)
Blight damage bumped up to 3
Damage modifier reduced to -65%
Original intention was to be used as main source of damage, but Sling Shot now fills this role better
Now functions as a standard blight attack

Laudanum
Stress resist buff removed
Reduced stress heal to 5
The reduced stress healing is intended to make the move more of a horror-clearer with some stress healing as a bonus

Bandage
Buffed back to standard Vestal healing (basically increased by 1 point)

Diagnose
Remove unstealth
Increased DODGE debuff to -15
Basically, now just a standard mark

TRINKETS

Heavy Ammunition
Sling Shot DMG buff increased to +100%
Added +25% DMG against marked
Stun skill chance buff reduced to -25% (75% Stun Skill chance at level 0)
Added Sling Shot: -5 ACC penalty
Removed DODGE penalty
Originally this update overhauled the stun into a damage skill with a minor stun chance, akin to the Abomination’s human stun skill, and this trinket would reverse it to a standard stun
Instead, the situation is reversed: The skill’s a standard stun, while this trinket fully upends the move into one that’s focused on damage.

Moss Treatment
Lowered healing to 15%
Changed disease resist to debuff resist
With these additions, the trinket now essentially acts as a combination of the Debuff Amulet and Chirurgeons Charm

Slime Treatment
Increased healing to 25%
DODGE buff reversed into -15 DODGE
Now acts as an equivalent to Vestal’s Holy Tome of Healing, but with DODGE traded for HP because of the Mender’s defenses being inverted compared to Vestal.

Honey Treatment
Reduced healing buff to 10%
Increased stress skills buff to 25%
Removed DMG and ACC debuffs
Added -15% Stun skill chance
Added -25% Blight skill chance
Now allows for focus on stress healing while sacrificing the utility of the offense moves

Web Treatment
A new (Rare) trinket!
+33% Healing
-10 ACC
+10% Stress
Honey treatment sounds the best for buffing stress healing (honey’s gotta taste good in Laudanum, right?), but that means there wouldn’t really be a strong healing option, so this trinket was added to rectify that

Attuned Crystal
Laudanum in inventory buff changed
Removed healing buff
Removed stress resist
Increased stress heal buff to 25%
Focuses fully on stress healing
Medicinal Herbs buff changed
Removed disease resist buff
Not super useful, may as well clear the description clutter

Crimson Court Set
Apothecary’s Cap
Removed stress skills buff
Follows Vestal standard, 25% healing can go without a downside if the second effect is fairly minor

Ban List
Removed DMG buff
Removed Stun buff
Added +10 ACC
Increased stress penalty to -15%

Set Bonus
Changed to +3 SPD
Deathblow resist, didn’t fit too well before.
The SPD is here to represent a sort of mastery, as she’s now much more efficient and adept at the job she had finally secured
Also makes up for the offense focus of the ban list if you go for a support role

CAMPING
Cure
Cost increased to 6

Check-Up
Cost increased to 6

GENERAL

Reduced movement to 1 backwards and 1 forwards
Fixed trinket image white border issue
Updated mod page descriptions

Update: 30 Sep, 2020 @ 4:42pm

Bug Fixes

-Fixed a bug where a buff would be applied for the Clear Horror and Clear Debuff tooltips
-Fixed Clear Horror and Clear Debuffs being shown as buffs in their skills
-Cleaned up some odd animation issues

Update: 8 Sep, 2020 @ 10:54pm

Bug Fixes

-Fixed bug where the “Clear Debuff,” “Clear Horror”, and “Has Antivenom in inventory” buffs would either display as blue strings or possibly flicker if other mods added the strings themselves. They should no longer cause conflicts, and aside from being labelled as Buffs look identically to how they were displayed before

Gameplay Tweaks

-Medicinal Herbs no longer grants a debuff resist buff (though this was already removed so now it's finalized)
-Diagnose’s DODGE debuff has -3 less DODGE, to account for unstealth (since its otherwise identical to the Occultist’s mark/debuff ability)
-Overall hp was lowered by 3 and dodge increased by 5 (for some reason 5 DODGE was already there). Now her defenses match the Houndmaster, and compared to the Vestal is less tanky but dodgier

Update: 15 Aug, 2020 @ 8:48am

Fixed a bug where the Diagnose ability did not bypass stealth.

Update: 12 Aug, 2020 @ 5:54pm

Lowered Laudanum stress heal further, now only a step above Crusader's stress heal, but now applies a stress resist buff akin to the Jester.

Update: 12 Aug, 2020 @ 5:30pm

-Fixed some minor visual errors, and mod page images have been adjusted accordingly
-Some feedback has been taken from the comments, so some changes have been made to make the Mender slightly nerfed.
-Bandage and Laudanum are slightly lesser than the Vestal and Jester’s move. Now they’re no longer equal
-Sling Shot is -65% DMG instead of 50%
-Toxic Shot’s blight was reduced slightly, and now has lowered ACC that matches Judgement
-Healing Crystal’s Laudanum buff changed. Smaller heal and stress buff, but a stronger stress resist buff

Update: 12 Aug, 2020 @ 10:43am

A minor update here, a major overhaul may come up if more people speak out on issues. For now though, all that's changed is the Honey trinket. Heals for 5% less, DMG lowered 5% more, and SPD is swapped completely for a -10 ACC. Now it might be more in-line with the Vestal's Very Rare trinket.

Update: 11 Aug, 2020 @ 4:22pm

Update: 11 Aug, 2020 @ 4:11pm