Avorion

Avorion

New Mission - Destroy Prototype Battleship
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Update: 30 Jun, 2022 @ 2:17pm

v1.3.2 - Mission v2

  • Drops 1.3.8 support.
  • Completely rebuilds the mission to use structuredmission.lua instead of mission.lua
  • Fixes a bug where this mission was offered from player / alliance stations.
  • Updates the prototype to leverage some of the new ShipGenerator functions I've written over the last year or so.
  • The prototype now drops extra system loot, and more turret loot.
    • It will always drop at least 4 turrets. (up from 3)
    • It will always drop at least 2 systems. (up from 0)
    • On 'Anathema' difficulty, the prototype will always drop 7 turrets (up from 4)
    • On 'Anathema' difficulty, the prototype will always drop 4 systems (up from 0)
    • The prototype will no longer drop rare turrets - all turrets will be exceptional / exotic / legendary only.
    • Exceptional turrets / systems are only 25% as likely to drop - this means that turrets / systems are much more likely to be exotic or legendary.
    • At 'Extreme' difficulty or higher, the prototype will also drop building knowledge.
  • On 'Anathema' difficulty, the prototype will now have a cool skull icon.
  • 4-6 ships will now always spawn with the prototype - it will not be alone on lower difficulty levels.
  • The newer pirate ship types (prowler, pillager, devastator, etc.) will now show up alongside the prototype.
  • Depending on difficulty levels, the prototype will get 1-3 defensive / offensive scripts randomly chosen
    • The possible defensive scripts are adaptive, iron curtain, and phasemode.
    • The possible offensive scripts are overdrive, frenzy, and avenger.
    • There is no indication of which script the prototype has gotten. You should be able to figure it out quickly enough, though :)
  • At higher difficulty levels, the prototype will gain the allybooster script.
  • At 'Anathema' difficulty, the prototype will get a special script chosen at random.
  • Drastically increases the credit and reputation reward for the mission.
  • Adds custom music for the prototype fight.

Update: 30 Jan, 2022 @ 9:35am

v1.3.1 - Balance Update

  • Increases the reputation reward for the mission to 8000

Update: 3 Aug, 2021 @ 11:40pm

v1.3 - 2.0 Compatibility achieved!

  • Updates the mission to be compatible with version 2.0.
  • Updates how the mission tables are populated to take 2.0 changes into account.
  • Increases the mission reward when playing on version 2.0.
  • This mission now requires Extra Ship Classes Core. Figured I'd stuff it in while players were forced to update anyways.

Update: 24 Jan, 2021 @ 7:27pm

- Updates the mod version to 1.2.2 because I forgot to do it in the last patch.

Update: 24 Jan, 2021 @ 7:27pm

- Increases the base reward if the mission has a higher difficulty level.
- Doubles the reward if the mission takes place in the core.

Update: 16 Nov, 2020 @ 9:24am

- Made the mission more likely to be added to the mission boards of Military Outposts
- Made the mission less likely to be added to the mission boards of Shipyards and Research Stations

Update: 10 Aug, 2020 @ 2:19pm

- Made the mission somewhat more likely to be added to mission boards.

Update: 22 Jun, 2020 @ 7:44pm

- Fixed a bug that would occasionally cause pirates from the wrong faction to spawn.

Update: 17 Jun, 2020 @ 5:37pm

Update: 17 Jun, 2020 @ 5:32pm