Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1.4 (Obsolete)
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Update: 30 Mar, 2021 @ 5:47pm

Please allow Steam time to update your workshop content which can sometimes take awhile before starting a new game. No I cannot assist with this.

Update for Reforged Eden:
Added custom projectile models for several Reforged turrets as a test (flak, ArtilleryT2, Artillery Cannon, Imperial Plasma, HV Swarm missiles, SV Torpedo Launcher).
Increased harvest yield of some Hydroponics Bays to match Reforged crops.



Update for Reforged Galaxy:
V1.4-73 Changelog: A very Satisfactory update

April has rolled around, so here's an Early April Release (So that Reforged Eden will be updated in time for April 1st) that adds a lot of new content, bug fixes and mission content.
All-in-all, i'd say it's a very Satisfactory update.

Fixed bug with Legacy Homeworld playfield spawns throwing errors.
Implemented new Material classes to differentiate between specific block and size types.
I'd like to completely overhaul the materials altogether, but it would make it much harder to integrate with Project Eden.
Increased HP of Carbon Composite blocks.
Reduced explosive damage of heavy weapons vs HV/SV armor blocks.
Fixed overlapping icons for the Artillery Cannon and Heavy Rocket Launcher (CV) on ship toolbar.
Recalculated blast radius and damage AGAIN. (might be too weak now)
Reduced value of gold and all gold products (including optronics) to base 1000 from 2000.
Reduced purchase price ratio of turret upgrade kits over market price to reduce exploitation.
Fixed bug with Tal'ohn repeatable missions not finding the Guildsman/Hunter location at the village.
Increased drop chance of turret upgrade kits.
Buffed Bombs (higher blast damage and a bonus vs armor).
Weapon dynamics: Lasers deal more damage vs Xenosteel and less vs Carbon and Concrete.
Reduced ballista bolt vs shield damage.
Reduced bulletspread on BA minigun and cannon turrets to improve accuracy against bombers.
Reduced BulletSpread on hitscan turrets. If these still aren't hitting, it's a bug with the game and NOT my problem.
Fixed jamming issue with Story Mission: Hostile Apparatus where over-eager players would trigger the final console dialogue before they were told to and ended up getting stuck between objectives. Old savegames WILL get stuck here instead. Sorry.
Added new Variables to the player character that tracks progress through each of the Story Mission chains to prevent players from getting stuck at certain spots because they forget how to read.
Increased the range of the CV pulse laser turrets in atmo.
Increased torque bonuse of MK2 Jet thrusters by 3x
Removed conditions for inflicting Dismemberment, pending it's removal due to PvPvsE exploits.
Added rested bonus for sleeping (experimental)
Added temp status penalty for death (Not yet implemented)
Added main scenario prefabs to creative scenario. (Reforged Creative Studio Scenario)
Added new Red Rogue POI to starter orbit as mission hub for early Pirate missions (for 1.5).
Updated entities with new behavior.
Added new Infester creature for Legacy. You'll have to wait and see them in action though.
Reduced blast radius of the Zirax Turrets to prevent fuel depots exploding when their defense is removed.
Implemented first version of damage scaling shields. Damage to shields will now vary based on ship type.
Added Info Packages that will be downloaded to your PDA when you reach, unlock or obtain a related target. These will explain things like CPU, shield balance and thrust distribution.
Added new Zirax Plasma Cells for the zirax turrets instead of using the player ones due to exploits.
Added Ship Multitool - Available for SV: Fixed tool that allows you to salvage or repair other ships using an SV.
Added Torpedo Launcher - Upgrades from Bomb Launcher. Hard limit of 2 per ship, space only.
Update to Icon Naming which will make Reforged Devices and Blocks appear correctly in trader windows and on the device list.
Reduced Heavy Bomber HP from 21000 to 13000 (Offworld Grave bombers).
Added missing Volume value to Structural Ramps.
Added new AI weapon designation for Imperial Rocket Turrets to prevent them overshooting in atmo.
Added new Foundation Blocks for POI building.
Added new Ablative Spray - Prevents Dermal and Radiation Burns for 10 minutes.
Added new Insect Repellent - Prevents Dermal and Endo Parasite for 10 minutes.
Updated several POIs due to clashing troops inside; added Quantum loot box to Xenu Fortress (Barren Metal planet).
April Fools

New material sub-types are:

Weapon - for turrets, weapons, tools and sentry guns.
Device - for all internal devices (fuel tanks, generators, deco block, etc)
Thruster - for all thrusters
HullSmall - HV/SV Steel Blocks
HullArmoredSmall - HV/SV Hardened Steel Blocks
HullCombatSmall - HV/SV Combat Steel Blocks
HullSteel - CV/BA Steel Blocks
HullAlien - Differentiates player Xenosteel from Alien Terrain Blocks.
The new subtypes are extensions of the current materials (for compatibility) that apply blast resistance and hardness overlays to prevent instant-kills of Rockets vs HV/SV with the new explosion mechanics of 1.4.
It's also used to provide blast resistance to internal devices to reduce the likelihood of chain-reactions without requiring additional HP or hardness.
Stronger armor also brings improved blast resistance overall.

Update: 5 Mar, 2021 @ 3:10pm

Update for Project Eden:
  • Fixed The Dead Part 2. Note: This fix will only apply to NEW save games.
  • Fixed an exploit giving access to Project Eden Alien Blocks.

Update: 27 Feb, 2021 @ 5:55pm

Project Eden:
- Fixed a few more broken dialog references to PDA missions (UCH Research and Syndicate bounty mission).
Fix applies to existing saves but you must update your server. Also sadly this might break those missions for older saves (started before my pda fix), but there is nothing I can do about that.

Reforged Eden:
- Lowered reward count of laser ammo in custom mission.
- Doubled volume capacity of Antimatter tank.

Update: 19 Feb, 2021 @ 11:38am

- Hotfix to fix PDA.yaml for The Dead Part 1 not counting warp jumps. If you encounter this issue you can warp between the starter planets to complete that step of the mission.

Update: 18 Feb, 2021 @ 5:00pm

Update for Project Eden:
  • The Syndicate has obtained music from Aim To Head. https://www.youtube.com/channel/UC1KJEk-EZMmDF9DJKMK5OCQ
  • DJs in Syndicate Casinos now take song requests (including asking to turn the music off).
  • Replaced random space drones in orbits in Alpha and Beta starting systems with easy Interceptor drones that have half health and shoot 3 times slower (compared to default game) than a standard space drone (requires new save to take effect).
  • Added a chance for O class stars to be a binary star system (second star is fixed at a G class).
  • Added new rare K-G class binary star system. (requires new save)
  • Added DesertBurnt planet from default game to K-G class systems.
  • Added Temperate Platue planet from default game as a Temperate variation.
  • A few other random tweaks I forgot.

Changes to Abyssal Zirax:
These changes are to make Abyssal more rewarding to fight but they will still be an end game challenge. Keep in mind that Reforged significantly increases the difficulty of many enemies.
  • Drowned Prophets now have a very small chance of dropping Entropic weapons or Abyssal boosts and their bodies last 15 minutes.
  • Boss assault walkers and sentries now have a guaranteed chance of dropping an Entropic weapon or Abyss Walker armor and their bodies last 15 minutes.
  • Added a reinforced cargo container to all main Abyssal POIs that has extra loot, including chances at Entropic weapons or Abyssal boosters.


Update for Reforged Eden:
  • Fixed AlienLegacy playfield_static.yaml.
    In testing this should apply to a current save game, just wait for the scenario to update (or update it on your server) then you should be able to warp to the Legacy homeworld. But it might not.

Update: 18 Feb, 2021 @ 5:26am

- Fix SMbh system for last step of Galaxy Survey - Exotic Systems. (updated SolarSystemConfigSMbh.yaml under RandomPresets).
This will only apply to save games where the SMbh system in the center of the galaxy has not yet been visited.
Apologies to anyone who got stuck on the mission. Feel free to itemmenu yourself the rewards.

Update: 16 Feb, 2021 @ 12:23pm

- Fixed navigational data not working on the Advanced Warp Drive (updated blocksconfig.ecf).

Update: 15 Feb, 2021 @ 2:38pm

These changes do not require a new game and will be applied to your existing save game.
As always it may take Steam some time to download the workshop content to your PC.



Update for Reforged Eden:
  • Added missing tokens from the Reforged token config. Those ??? tokens you've picked up will magically turn into lost cargo you can turn in.

Update for Reforged Galaxy:
V1.4-72 Changelog:
    Hotfix+
    • Fixed a missing dialogue entry eaten by a bug that was causing the Hostile Apparatus mission to stall in the Radar Station.
      This will NOT require a fresh game to fix. The problem was that the computer terminal's dialogue had been cut off in the middle and this fix simply pastes it back in from a previous version. So you can continue from where you left off.
    • The Polaris Pilot now accepts cash instead of a bank transfer.
    • Reduced the mass of HV/SV Cockpits by roughly half.
    • Increased the thrust of SV thrusters by 15%
    • Added a new Large Thruster for CVs (1x3x1) that sits between the Medium Thrusters and the Advanced Thrusters (2x2).

Update: 14 Feb, 2021 @ 8:20pm

- Added 2 missing playfields. This should fix solar system generation. Please let me know if you encounter problems warping to solar systems in single player, and the star classes. (Servers can have too many causes for me to troubleshoot them). Big thanks to Maris for reporting.
- Removed 3 large unused test images to reduce size of the scenario.

Update: 14 Feb, 2021 @ 2:34am

- Updated OldEden_ShieldGeneratorRegenerateCV with pickup target so you get the new one.