Empyrion - Galactic Survival

Empyrion - Galactic Survival

Reforged Eden 1.4 (Obsolete)
Showing 51-60 of 66 entries
< 1  2  3  4  5  6  7 >
Update: 30 Jul, 2020 @ 7:16am

Update for Reforged Galaxy:

v1.47b - Hotfix

Fixed an oversight on the new Quantum CPU Extenders that would allow duping them for free (bad)
Allowed base attack drones the ability to dig (slowly) to reach buried cores.


A12.3 - V1.47 Changelog:
Minor Hotfix and update
Added new Quantum CPU Extenders to replace the Advanced Cores in Legacy containers at a higher chance
Quantum Extenders come in Large (+200,000 CPU limit) and Small (+6,000 CPU Limit), they have no placement limit so you can use as many as you want... or can hunt down.
Reduced drop rate of Fusion Cells and Medkits in Ultra Rare Loot containers. Doubled the chances of other items in Ultra rare loot containers like Optronics.
Fixed Pentaxid not being accepted by the Repair Bay for Gravity Generators and Teleporters.
Minor changes that I don't remember.


A12.3 - V1.46 Changelog:
Reduced CPU usage of Medium Jet Thruster, Large Jet Thruster, Improved Large Jet Thruster and Advanced Large Jet Thruster by 10%.
Increased Thrust of all SV and HV thrusters by 10%.
Further increased thrust output of Medium Jet Thrusters and above by 2.5%, 5%, 10% and 20%.
MK2 Jet thrusters now provide a bonus to Torque on top of boost, like they did in A11 RG. They have less thrust.
HV Medium Turbothrusters consume 10% less CPU.
Planetary Drones now appear on the map and minimap as faction-colored ship icons.
Carbon Composite Blocks (small) consume 33% less carbon composite.
Carbon Composite Blocks (large) consume 50% less carbon composite for earlygame bases. They have half durability to compensate.
Wooden Blocks consume 33% less wood, but are 25% less durable. (Equivalent exchange for you alchemists out there)
Concrete Blocks consume 50% less Cement.
Armored Concrete costs 25% less Cement, but costs 25% more steel plates.
Cement requires 25% less Rock Dust to craft. (Subject to change, since this has an effect elsewhere)
Fixed the firing sound effects of several drones so that you don't get silent weaponsfire for the second and third shot.
Cannon and Dual Cannon Drones also now have the sound effect of the Cannon Turret instead of the Artillery Turret.
Changed the sound effects of Zirax Soldiers and Zirax Snipers while firing.
Official Flamethrower is now being used by players instead of the RG one. The old one is still used by Flamethrower zirax until they're finished and bug-free.
- Old flamethrowers in use by players will continue to function as normal. But will eventually be phased out and then removed. This will cause no issues for players, you don't need to start a new game.
- Loot and NPC traders have already been adapted to use the new Flamethrower.
Redesignated Scrambled Eggs as it's own item instead of an overwrite to prevent confusion in MP where localizations are... unreliable.
Changed the icons for the Zirax Weapons dropped by zirax and buffed their effectiveness so they're slightly better than T2 weapons.
Reverted Zirax Turret model to "Companion Cube Cannon" models until they're fixed in Multiplayer since they don't fire at players anymore. (Eleon, Please fix!)
Halved growth time of crops due to an odd bug that causes crops to stop growing if there's too long of a delay between growth stages.
SV Railguns now produce an electrical flash when fired instead of the muzzle flash of a firearm.
Reduced the hp of Hangar Doors to prevent an exploit of players using doors as armor.
Many stat changes all over the place.

New Config File
This is there to prevent third-party files from breaking Reforged Galaxy. As of v1.46 there are now options in there that allow you to change settings in SP/MP.
Follow the instructions in the file to enable each option.

1: Easier drilling. Not too easy. It's only about double the normal mining speed for all drills and drill turrets.
2: Enable CV turrets on planets. Does not apply to fixed weapons, drill turrets and retrieve blocks mode of the multiturret.

Update: 25 Jul, 2020 @ 2:31am

Minor update for Project Eden:
- Fixed Bridge Console not triggering mission objective on Rogue and Dark Rogue starting ships.
- Fixed typo on UCHN Pathfinder bridge.
- Added 2 hot beverages to equipment locker on Rogue and Dark Rogue planets. This is to give you a slightly lower chance of dying and gives those playing with Reforged Galaxy a small chance of not dying a horrible death. :D

Update: 25 Jul, 2020 @ 2:08am

Update for Project Eden:
- Changed all SSOR nugget deposits to voxel type.


Update for Reforged Galaxy:

A12.3 - V1.45 Changelog:
Fixed a bug where the SV Pulse Laser turret wasn't craftable because it had no designated constructor.
Added Scrambled Eggs for earlygame food as per request and because I had a leftover slot for a food item and a unique item icon that just happened to match.
Reduced CPU consumption of the large SV Jet Thrusters by 10%.
Deconstructors are now usable on CVs, but are over twice as heavy.
Zirax Turrets on captured POIs are now controllable.
Zirax Turret ammo can be found in ammo container loot boxes sometimes.
Medium Armor is now unlockable and craftable.
Buffed Player-Usable Zirax Weapons. They're slightly better than T2 weapons, but disposable.
Rearranged recipe order so that RG-added weapons and items are grouped with their fellows in the crafting list instead of at the bottom.
Updated Project Eden trader compatibility with Refinery Licenses.
Added a safety system to prevent external configs from interfering with RG and breaking people's savegames and clients.

Update: 24 Jul, 2020 @ 2:08am

Update for Project Eden:

- Updated UCH Lead Researcher to remove old info about Progenitor Translation Keys burning out. (They last forever unless you lose them).

Update: 24 Jul, 2020 @ 12:28am

Update for Project Eden:

This update partially updates Project Eden for Alpha 12.3. I will be focusing on getting the scenario ready for Empyrion version 1.0.
I just didn't have much time to get all the changes from the default game in to the scenario yet.

- Reduces detection range for treasure on the Jungle and Jungle Starter planets. (EdenJungle, EdenStarterJungle)
- Updated MapDistance on Desert Oasis (EdenDesertOasis) and Hell (EdenHell) class planets.
- Some more updates to the second half of the Progenitor mission (still a work in progress).
- Added new S2 type Strange stars to the Decay star cluster.
- Updated Lost Colony Ship with more dialog and a few texture tweaks. Still WIP.
- Removed faction POIs from orbits around Progenitor Cores.
- Added Civilian faction to galaxy. Not yet added to planets.

- Fixed default PDA missions not showing up (I hope). :D
- Added reputation reward to the Temple of the Sun/Moon mission.
- Added a bonus reward after surveying all 4 starting systems. Removed the need to return to the UCH Research Vessel to complete the survey missions.
- Added new Polaris missions: Second Chances, Fuel Delivery.
- Lowered distances required for the "Survey Sector" exploration sites and increased rewards. Also reduced number of steps for one of them. (EdenSpaceG_POI_ExploreWreck1)
- Fixed broken Rumor trader on PentaCorp stations.
- Increased reward for The Dead mission and fixed typo in one of the signal POI names.

- Updated UCH Research Vessels: removed thrusters cooking the medical bay, replaced SV/HV cargo containers with CV/BA ones, removed random armor loot.
- Removed Legacy reinforcements from the Object 82 POIs and the Ancient Warp Gates (untested, please let me know if any Legacy ships show up at those POIs).

I plan on doing another update for Version 1.0 of Empyrion that will fully update the scenario for the default game content. Currently missing: Civilian faction, Legacy drones, and some of the new default planet POIs.

Update: 23 Jul, 2020 @ 9:26pm

Update for Reforged Galaxy:

A12.3 - V1.44 Changelog:
Fixed a bug with all hand drills not dealing correct damage to surface rocks.
Increased speed of all hand drills so they're not so grindy.
Increased radius of HV/SV Drills so you don't get stuck.
Removed Large Mechanical Drill and Laser Drill (HV) from SV Tech Tree, Replaced with new SV Laser Drill. You may need to adapt older builds.
Replaced new SV Minigun Turret with a gimble-mounted Pulse Laser turret for HV and SV that goes between minigun and plasma turrets.
Reverted Flamethrower back to old model and particle effects (again) due to a broken flamethrower model and particle effects. Sorry dudes.
Added new Combat Scanning to HV, SV and CV Detectors. This is a long-delay, short-ranged pulse with RMB that will keep what you detect with it visible on your HUD for 5 minutes instead of 1. Ideal for dogfighting space drones or players when you need to keep track of them without switching weapons... oh, and mining ore deposits.
Space Drones and Troop Transports now appear on Minimap and Radar as faction-colored SVs icons instead of red dots so you can tell them apart from patrol vessels, as well as tell their heading and orientation.
Patrol Vessels now appear as faction-colored SV Icons instead of red dots so you can tell them apart from drones as tell their heading and orientation.
Increased damage of Survival Tool vs trees so it takes less than half as long as it did before. You'll still want the chainsaw.
Adapted high RoF weapons to the new hardcap of 600 RPM.
Titanium Plates can be melted down into Titanium Ingots without jamming up your furnace now.
Metal Pieces can be melted down into neodymium instead of titanium now.
Bugfixes and Improvements.

Update: 22 Jul, 2020 @ 1:15am

Update for Reforged Galaxy:
If you encounter errors loading the scenario now and you're on the alpha 12.2 public branch (not experimental) please let me know.

A12.2 - V1.43 Changelog:

Important! This is for 12.2, not the Experimental 12.3. To add the 12.3 content would break the game for 12.2 users, so you guys on Experimental will have to wait or risk using 12.2 content. You may CoQ or error at trade stations that have the new human NPCs.

- Updated Reforged Galaxy's Localization files for the new content and in preparation for 12.3
- Reduced HP of Base Attack Drones
- Increased damage modifiers vs entities for Plasma and Rocket weapons (CV, SV, HV and BA) since they weren't accounting for the increased durability of drones.
- Upgraded Laser and Plasma drones into Interdictors and Interceptors. These guys are attack crafts that move like SV that you can dogfight against, they're a lot of fun.
- Interdictors, Interceptors, Surveyors, Disturbers, Laser Sentinels and Troop Transports no longer show up on radar as a red dot. They appear as Faction-colored SVs so you can easily tell their height, orientation and direction of travel.
- Patrol Vessels, Freighters and Warships now show up on your radar/minimap as faction-colored CVs instead of red dots.
- Rebalanced handheld Miniguns and other superfast-firing weapons to fit within the 12.3 RoF cap of 0.1, but I did a better job of it than the developers who have trouble with basic math. (Changing ONE number doesn't constitute a "fix". Recoil, ammo consumption and damage all need to be changed to match the new limits.)
- Reduced Power consumption on some CPU Extenders, mainly T4s.
- Rebalanced Hitpoints and Mass of SV and HV thrusters for better progression and performance. Small Jet thrusters are now more durable and lighter. Mass scales up, instead of being all wonky.
- Moved Rare SV Devices loot from Very Rare loot containers and into the Rare loot containers.
- Increased the duration that POIs and drones are detected by your ship-mounted detector so you don't need to ping so often.
- Various small changes and bugfixes

Update: 17 Jul, 2020 @ 9:48pm

Update for Reforged Galaxy:

- Updated localization file to match Reforged Galaxy. Should now work on a server.
To update your server, copy the Localization.csv file in the Extras folder from the scenario and put it in the Reforged Eden/Extras folder on your server.

Update: 15 Jul, 2020 @ 7:40pm

Update for Reforged Galaxy:

A12 - V1.42 Changelog:

- Updated Reforged Galaxy's Localization files with a completely new and bug-free version (thanks to Taelyn) that should now allow you to use it on servers without needing to delete the localization.
- Reverted Flamethrower model and particle effects until 12.3 when they've been stabilized. Sorry guys.
- Removed Epic Oxygen Booster due to a maximum count of boosters accepted by armors being exceeded. O2 is the least useful, so it had to be removed for Epic Radiation Booster to be usable in armors, which is more useful.
- Reduced damage modifiers of base attack drones by half vs base.
- Reduced hp of base attack drones by 500.
- Fixed a bug where Space Laser Drones were annihilating everything in their path by being equipped with legacy-strength laser cannons.
- Reduced damage modifier of space laser drones against shields.
- Fixed a bug with Light Armor's durability causing it to break in 5-6 hits.
- Added Legacy's Epic Laser Turret (CV/BA) and ammunition to Legacy Warships as loot. That's right, you can get those ultimate laser cannons for yourself now and they work in atmo for CVs.
- Increased damage of hand drills and ship-mounted drills vs surface rocks.
- Fixed approach distances for Flamethrower zirax so they don't just stand around while all the other zirax run to get into firing range... I hope.
- Increased HP of player-craftable Xenosteel blocks by 1000 hp.
- Fixed an exploit with station service prices.
- Increased Crushed Stone chance from terrain by 50% (relative to terrain material).
- Minor Bugfixes and Changes that I can't remember right now. It's 2:20am, I need sleep.

As always, you DO NOT need to start a new game with this update.
You only need to do that when Eleon releases a major version or there's a big update with Reforged Eden that adds a whole lotta content.

Update: 12 Jul, 2020 @ 1:02am

Update for Reforged Galaxy:

A12 - V1.41 Changelog:

- Fixed a bug with CV Fixed Pulse Laser ammo consumption
- Added Oxygen and Hydrogen Generators
- Added a safety system to prevent players from illegally using Advanced Cores without possessing the core (Eleon's devs need to do this too)
- Increased headshot modifier of the T1 Sniper Rifle
- Increased radius of CV Tool Turret's salvage, retrieve and repair modes.