Sid Meier's Civilization VI

Sid Meier's Civilization VI

Latin American Resources
Showing 1-10 of 10 entries
Update: 30 Jul, 2022 @ 7:53am

- You can now have both my potatoes and Resourceful potatoes at the same time because Zegangani made a mod to turn it into an option.

Update: 12 Feb, 2021 @ 1:03pm

- Fixed an issue that made Quinoa's industry bonus to be applied to Coca instead. (Will not apply to any already created industries or corporations in your game)

Update: 8 Feb, 2021 @ 6:25am

Small text fixes for Corporations.

Update: 7 Feb, 2021 @ 8:29pm

The mod is now compatible with the Alternate Economy Game Mode.
> This means that all Luxury Resources are now eligible for Industries and Corporations, and you can create products from them! The modifiers from the Products and the Improvements are similar to those already ingame for the sake of consistency
> Capybaras provide additional Science with many educational and cute products.
> Coca provides Gold as you commercialize the leaf both for traditional and modern uses.
> Llamas provide a production bonus towards Civilian units, for their importance in trade, food and warm clothing in the Andes.
> Quinoa provides additional Growth and Housing for their impressive nutritional value.
> Yerbamate provides a production bonus towards Military units, as a hint to their influence in the Gaucho culture, and all wars of hte region.

Additionally, the resource map icons will no longer look sharp and jagged in comparison to regular game icons, scaling and filtering properly.

Update: 7 Feb, 2021 @ 8:11pm

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Update: 21 Oct, 2020 @ 8:12am

Minor Civilopedia text fix.

Update: 11 Aug, 2020 @ 3:59pm

- Water Mills will now give Potatoes +1 Food, like all other Farm Bonus resources.

Update: 3 Aug, 2020 @ 4:58pm

- Updated part of the Potato farm clutter.
- Added Resourceful 2 compatibility to avoid duplicate Potato resources.

Update: 7 Jul, 2020 @ 8:36am

- Potatoes are no longer covered in snow when improved on Tundra

Update: 5 Jul, 2020 @ 4:03pm

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