Sid Meier's Civilization VI

Sid Meier's Civilization VI

Latin American Resources
174 Comments
Beebscalicor 19 Nov, 2024 @ 10:59am 
@press f to pay respects ------ No, that claim is not accurate. Potatoes originated in the Andes Mountains of South America, not in rainforests. They were domesticated by the indigenous peoples of the Andean highlands in what is now modern-day Peru and Bolivia 7,000–10,000 years ago. The cold mountainous environment of the Andes is completely different from the tropical rainforests and jungles. And potatoes were introduced to Europe centuries before the Irish Potato Famine (1845–1852), Potatoes were widely cultivated, and a staple in lots of places, not just places in Europe. They were a staple crop in Europe because of their high yield and nutrition. The famine occurred because a blight swept through Ireland and it wiped out their potato crops. Britain's reaction and policies made the situation worse. But the British never forced Ireland to grow just potatoes.
juniorqqpp 14 Sep, 2024 @ 5:26am 
capybaras shouldn't give food
Hap 5 Aug, 2024 @ 8:21pm 
Capybara food? bro... we eat cows not capybaras.
SwedishGrizzly 21 May, 2024 @ 11:33am 
As the inca i should be able to improve quinoa and potatoes with terrace farms
Radon 4 Apr, 2024 @ 1:03pm 
what if someone makes a world map with these resources, just thought tho
ethan7757s 1 Apr, 2024 @ 12:41pm 
hey... so i play inca a lot and was wondering. why cant i use a terrace farm to farm quinoa if its on a hill?
Tealius Maximus 26 Mar, 2024 @ 8:59am 
Capybara, the fren rodent.
press f to pay respects 25 Nov, 2023 @ 6:03pm 
if you read this, i think it would greatly add to historical and cultural immersion if potatoes appeared only in rainforest and jungle regions. historically potatoes were an import in europe that appeared only after european conquest and colonization, and so there were no potatoes anywhere before the 1400s. ireland actually only grew potatoes and suffered a blight because the british forbade the farming of any other crop in favor of turning ireland into a potato farming colony, so they didnt have to rely on the americas.
AndySafik 17 Sep, 2023 @ 4:04pm 
Polish translation is available here
SlideZ 16 Sep, 2023 @ 6:26pm 
I cant seem to find them
铃鹿 21 Aug, 2023 @ 1:46am 
Running this module will cause the game to crash:steamsad:
JuliaRogerts 13 Aug, 2023 @ 7:56am 
It doesn't appear on any games for me
kamilwilk 7 Jul, 2023 @ 11:14am 
capybara
DeNobles 13 Dec, 2022 @ 7:33pm 
Subscribed, play ok for 1 night, this morning i can't load my save because this mod doesn't appear in the additional content menu anymore. Try un and resubscribed still doesn't appear.
Lewdie-Lewis 7 Dec, 2022 @ 4:42am 
Careful, Capybaras may pull up...
tmehmel5 25 Nov, 2022 @ 3:08am 
I am seeing this error in my database logs:

[2902067.469] [Gameplay] ERROR: Invalid Reference on RequirementSetRequirements.RequirementSetId - "RESOURCE_IS_LEU_P0K_QUINOA" does not exist in RequirementSets
[2902067.511] [Gameplay]: Failed Validation.

What can I do to solve this?
Shuhrat 27 Sep, 2022 @ 1:09am 
It seems to me that the game lacks some resources.
Such as:
- Pineapple
- Beans
- Sunflower
The question of the "useful value" of resources can be discussed.
Shuhrat 26 Sep, 2022 @ 8:50am 
Dear authors of this beautiful mod.
Are you planning to add new resources?
bingandthebong 10 Aug, 2022 @ 7:49pm 
ok I pull up
M 4 Aug, 2022 @ 6:50pm 
It is compatible with the YNAMP mods, if you get the hero Maui he can produce these resources.
-🆁- Ñ 7 Jul, 2022 @ 6:04pm 
Como argentino, apoyo este mod con toda moción.
Faltarían civilizaciones sudamericanas.
Crazolo 24 Jun, 2022 @ 10:25am 
is it compatible with YNAMP maps?
Momo 7 May, 2022 @ 5:12am 
u mean 90% peruvian resources?
Alzon 19 Apr, 2022 @ 9:28am 
Coca products are giving +25% science, not gold. Kind of ruined my Mali game :steamsad:
DesertScorpiion 24 Mar, 2022 @ 12:41pm 
no gold no silver :-?
jebedi 23 Mar, 2022 @ 10:48am 
Damn thats cool but is it compatible with YNAMP maps?
Argentinean 10 Mar, 2022 @ 9:40pm 
Viva latinoamerica
Bill Hicks ☺ 5 Mar, 2022 @ 11:02pm 
This mod conflicts with the rest of the mods, not using it anymore.
Riekopo 20 Feb, 2022 @ 3:54am 
Is there a way to restrict Resources to certain logical parts of the map? For instance if you're playing on an Earth map.
ChessPro2007 17 Jan, 2022 @ 4:57pm 
Lol, love the capybaras! They are so cute! :steamhappy:
H.Humpel 6 Dec, 2021 @ 1:35am 
German translation available in the Civilization VI Mods - German translations .
SLG 28 Nov, 2021 @ 4:56pm 
Ok, after testing, I can say this mod will work on the default maps except for the ones that have true locations.
SLG 27 Nov, 2021 @ 10:40pm 
When I use this with Sukrait's Oceans & Resources and Historical Religions on the default huge true locations Earth map, I do not see any of the resources.
anh2000 17 Nov, 2021 @ 8:19pm 
hop out at the after party
JapaneseToEnglish 11 Nov, 2021 @ 9:32am 
okay i pull up
FuntCase 9 Nov, 2021 @ 2:31pm 
Does this mean I can create a coca corporation, get a monopoly on the resource and become Pablo Escobar?
Mark 28 Sep, 2021 @ 10:34am 
@Shuhrat
Think about what a major change adding Gas would be. You'd have to add Gas Power Plant, which is cleaner than coal and oil, but not as clean as nuclear; add new technologies to reveal gas and allow drilling wells, and fracking to increase production. Also, make it an alternate prerequisite for plastic instead of oil. It would be a Big Deal to add this.
punkfairie 16 Aug, 2021 @ 11:05am 
@shuhrat maybe pay more attention to where you're copy-pasting lol 🤣
Shuhrat 30 Jul, 2021 @ 11:09am 
Dear friends, you know that there is such a mod "Latin American Resources". Do you think it might be possible to create "regional resource mods"? For example, "African Resources". Or " Oceania Resources"
GLORIA VINCIT 30 Jul, 2021 @ 10:11am 
please allow us to harvest all of them!!! a bunch of capybaras spawned near my capital city and I didn't have any more spaces to put down districts! I can't harvest/remove the resources so I had to start over
Dracula 10 Jul, 2021 @ 8:18pm 
I was also seemingly able to create an industry for Capybara's with only one improved resource. No other city states that I was the Suzerain with had the resource, and it seems as if one improved tile was counting for two. Is this intended?
Dracula 8 Jul, 2021 @ 4:30pm 
Is there a plan to add art for strategic view? I noticed that when I made Coca an industry it had a missing art hex.
Venusaisha 5 Jul, 2021 @ 3:48pm 
In game already: Oil , marshes
Biogas : swamps (Wetlands mod)
Vegetation Variety (Standalone) offer peat but not a gas or renewable resource.
There alot resource mods in steam workshop for Civilization Vi. me use near eight , some are unit gather & plant.:Diplomat:
Shuhrat 5 Jul, 2021 @ 12:39pm 
I'm sorry, guys, why has no one ever created such a resource as gas?
Palo 23 Jun, 2021 @ 7:51am 
I love this mod, especially Potatoes, because it often spawns in Tundra where there is a lack of food and it gives that immersive feeling of being realistic in a sense. Great mod!
Ellye 18 Jun, 2021 @ 9:43am 
Capybara should give happiness, not food!!!! :(

But nice mod, thanks!
Bluesky95 13 Jun, 2021 @ 1:38pm 
anything to do about asset limit? having horrible artifacts and graphic issues mid play. Should I disable some DLC??
Dr.GeBeLS 4 Jun, 2021 @ 11:27am 
даже без комментариев должен патч порадовать:steamhappy:
squirtlesquad914 31 May, 2021 @ 6:56am 
I noticed the Quinoa farm improvement doesn't stack with the Sun God Pantheon from Religion Expanded. I think it might be because Quinoa is a luxury as Potatoes worked with it.