Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Tabletop Gladius (W.I.P)
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Update: 13 Aug, 2020 @ 9:58pm

Update: 13 Aug, 2020 @ 9:31pm

Added a few more units including:

-Stompa!
-Wyvern
-Lychguard
-A new Deffkopta
-Ghost Ark

Update: 12 Aug, 2020 @ 10:14pm

Update: 12 Aug, 2020 @ 9:59pm

Update: 12 Aug, 2020 @ 9:54pm

Update: 12 Aug, 2020 @ 9:48pm

Update: 12 Aug, 2020 @ 9:20pm

Update: 9 Aug, 2020 @ 10:40am

Largest Update yet!

Additions:
-Every factions has new units and weapons (-tau and chaos since I cant test them)
-Units prices rescaled to match changes in squad size

New Units:
-Chimera Variants
-Heavy Weapons Squad Variations
-Devildog and Hellhound
-Armoured Sentinel and Scout sentinel variations
-Landraider Crusader and Redeemer
-Speeder Variants
-Razorback Variants
-Mekgun Variants
-Deffkoppta Variant
-Burna Boyz
-Shoota Boys
-Nobz
-Tomb Blade Variants
-Immortal Variants
-Annihilation Barge Variants
-Shrikes
-Shrike Variants
-Warrior Variants

Update: 6 Aug, 2020 @ 1:59pm

Update: 6 Aug, 2020 @ 1:24pm

Removed the close combat weapon from all units. (There were a lot I may have missed one, but I tried :P)

Reworked vehicle squadrons to be their minimum strength like in the table top. This is giving me an opportunity/reason to look into techs to increase squad sizes.

I went through and modified any squads that were not minimum strength though I feel that this mainly only hurt the tyranid players but now zoanthropes are a 2 round build time so there is that. Spore mines are bad though.

I double checked and reworked all unit price and upkeep values by an equal amount of increase and decrease to their respective sizes. (Again there were a lot so I may have missed some.)