Tabletop Simulator

Tabletop Simulator

Dinosaur Island + Totally Liquid (Scripted)
Showing 1-8 of 8 entries
Update: 5 Jul @ 10:41am

Update: 5 Jul @ 8:55am

Update: 25 Jan, 2022 @ 12:43am

Update: 24 Jun, 2021 @ 5:14am

Fixed an issue with worker's recall button affecting turn order meeples

Update: 11 Jun, 2021 @ 2:51am

For Orange player: Hex shaped Scientists; Unique Corporation markers
Automatic Worker retrieval when the Recall Scientists button is pressed.
Nicer Money tracking counters that broadcast when changes are made, look like the in game money, and have a right-click +-10 option.

Update: 2 Jun, 2021 @ 12:46am

This is a big update that resolves the Visitor issue, as well as provides many enhancements, updates, and corrections.
Tag based snaps so Lab and Park parts place easier;
Phase 2 now just checks the number of seated players to determine how many rows to populate.
The dice will now roll if you reload mid game, and you can easily add the Plot Twist dice.
The recipe tiles are now correctly refilled.
All boards are set to NOT be interactable so you cannot accidentally unlock boards and cause chaos.
All players start with $15 (less clicking)
Fixed the Reset Player Order button.
... and some other stuff.

Update: 23 Sep, 2020 @ 3:34am

Scripted Turn order management -
After adjusting the player turn order by aligning the meeples, press the button on the first player marker (mosquito) to have the in game player order correctly adjusted.

Scripted Visitor Retrieval -
At the end of the round, after everyone is done placing their visitors and scoring their park, press the button on the yellow meeple token to retrieve all visitors and stuff them back into the bag.

Visitor Bag Auto-shuffles -
Any time a visitor is returned to the Visitor bag, it will automatically shuffle

Added many snap points -
Snap points for the cube tracks (that's a lot of snaps!)
Snap points for visitors at the attractions in your park
Snap points for Specialist cards
Snap points for lab upgrades

Snap points for paddocks -
The paddocks are a single tile with multiple states. As you upgrade your paddock, change the state. The new paddock will have different snap points to accommodate the differing number of paddocks.
The water paddock is different as the water dino meeple has a different snap center.

Dino meeples that don't get in the way when placing tiles in your park.

Water dino meeple - a new dino to represent all water dinosaurs

PDF Rules - The rules in the rules bag are now pdfs that can be easily viewed.

Update: 10 Jul, 2020 @ 1:27am