Arma 3
Legion Studios Core - Stable
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Update: 11 Jul, 2023 @ 11:02pm

July Update
[Dev Logs]
While a bit bare this month, we've got a few treats upcoming; a couple new turrets, ELG-3A, viv framework update to include *all* vehicles dynamically so long as they have ViV enabled, and a few more

We do need more feedback about the Raptor for fine-tuning from both the Zeus and player perspectives before we add pylons, send clips and feedback to our discord!

Legion Core (Stable)
Bugfixes
  • Initial holomap optimizations
  • flipped the horizontal flag models the correct direction and replaced texture

Update: 20 Jun, 2023 @ 10:17pm

June Hotfix

Added
  • Horizontal faction flags [Community Feedback]

Bugfixes
  • Reuploaded `lsd_vehicles_cars` pbo to add Zeus patch
  • added a 'Raptor Pack' (Group of 4 Raptors) to the Zeus group interface (Default loadout)

Update: 13 Jun, 2023 @ 9:32pm

June Update
It's been an uneventful two months. Due developers having lack of time to continue with development, we've slowed to a crawl these past few weeks.

But! We're picking back up since some of our schedules have stabilized. We've released Phase 1 of the Raptor, Phase 2 will see him have pylons for light anti-Vic action!

Added
  • AGT 'Raptor' (TCW concept vic)

Changed
  • Reuploaded ls_statics_props pbo to ensure carrybox can be retextured

Update: 24 Apr, 2023 @ 8:00pm

[Dev Logs]
We're working on a lot of vanilla replacements in Battlefields. Prepare for more modular generic assets!~ Now that we have enough basic assets, we'll be slowly rolling out FOB and hasty comps. If ya'll think of any cool combos, be sure to publish them on the workshop!

The internal audit for ripped assets will continue and we'll keep you all appraised if we find any.

Update will be live in the next little bit, I just need to rest my eyes for smidge.

Added
  • - LS Plasma Mortar alternate model for CSW Launcher slot compat

Changed
  • - LAAT/le Exit position

Bugfixes
  • - BX-series lefhand binoc proxy weights

Removed
  • - BARC Mk. 2 Helmet model (Class will still remain)

Update: 7 Mar, 2023 @ 6:35am

[Dev Logs]
Due to recent events in the community, we're beginning an internal audit of assets to ensure we don't have any ripped content.
Aside from that, we're just getting started on some exciting internal projects regarding assets for compositions!

March Update!

Bugfixes
  • `lsd_imp_clonePurgeHair`_head has incorrect displayname
  • Impulse framework keybinds manage variables on *all* vehicles
  • `ls_fnc_loadout_hideFaceHandler` doesn't save face properly

Changed
  • ACE_Fire has been integrated into `ls_ammo_flamethrower` ammo type when ACE is loaded by the client
  • Donation from Clock (Creator of JLTS) has replaced original detpack model `ls_explosive_detpack`, explosive pending rework for attachment
  • Updated `ls_optional_ace_explosives` pbo

Update: 21 Feb, 2023 @ 5:07am

February Update
Sorry for the radio silence for the last couple of months; we're still hard at work making sure our work is quality and we're not adding more bugs into the mix.

Removed
  • [REQUEST/FEEDBACK] It has come to our attention several LAAT/i nose arts were taken without the permission or shareable license of the original artists, they have been removed from the code and the textures deleted ("The Dauntless", "Aira", "Soka")

Changed
  • [REQUEST/FEEDBACK] Added hiddenSelections to `ls_carrybox_base`
  • [REQUEST/FEEDBACK]LS Impulse framework: Added 3 options for impulse hint ("LocalChat", "Hint", "Disabled"), added ability for aux mods to customize impulse start and stop sounds.

Added
  • "Favorites of the Force"; Valentines day gift to the community

Update: 16 Nov, 2022 @ 4:29am

November Update

Added
  • Compat for 3AS T-series in Biology_Check function (Community Request/Suggestion)

Fixed
  • Impulsor keybinds would play impulse and repulse sounds in vehicles without impulse when keybind hit

Update: 12 Oct, 2022 @ 6:05am

October Update!
Small update again this month, but more content on the way!~

Added
  • - Lance Captain (Clone backmounted lance proxy)
  • - Lance Commander (Jedi version)

Fixed
  • Added head shadow to clone undersuit uniform
  • Added Caltrops to Zeus
  • Added 104-K Speeder bike to Zeus

Update: 13 Sep, 2022 @ 5:36am

September Update
You all keep us honest and accountable. Thnx 😘

We're finally starting to release assets that began development earlier this year. Look forward to a steady content drip as we move forward.

Added
  • Hawkbat Steerable Insertion Parachute (Independent/Civ + GAR versions); 1:1 Alternative to vanilla Steerable parachute. Please provide feedback on how we can improve it or if you think anything needs changed.

Update: 11 Aug, 2022 @ 5:54am

August Update
We've started picking up development speed with our recent influx of new developers who are excited and ready to work!

Look forward to new content in the next 2-3 months as we finish up development on quite a few projects that had halted over the summer.

Changed
  • BARC speeder buffs; wheel armor 30 -> 300, ammo init speed 350 m/s -> 400 m/s

Fixed
  • Clone Armor insignia res lods (Thank you Sox!)
  • Cadet visor materials