Arma 3
Legion Studios Core - Stable
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Update: 19 Oct, 2021 @ 7:13am

HOTFIX V2
- fixed error display of
Cannot open object "ls_units_clones\swlb_clone_uniform.p3d"
- updated NVG Overlay mod

Update: 13 Oct, 2021 @ 9:13am

HOTFIX V2
Removed PBOs not supposed to be in public release

Update: 13 Oct, 2021 @ 9:06am

Hotfix 1
Updated to add optional folder content

Update: 12 Oct, 2021 @ 10:31pm

October Update
ACE is no longer required to run Legion!

COMMON
  • new default object Icon
  • convert grenades to new format
  • create ACE compat for medical supplies
  • add ace compat for explosives
  • Fix Disposable Launcher (RPS-6 Rocket tube)
  • convert PLX launcher
  • add Zeltron and Random Civ

VEHICLES
  • deprecated class for LAAT/i
  • fix airborne LAAT/i getout point (moved backward)
  • Fixed LAAT/i Shot sounds

SCRIPTING
  • add keybind and support for loading ViV
  • edit ViV script to allow for custom mem. point
  • change useraction to support keybind framework+sound

Update: 17 Sep, 2021 @ 5:42am

Hotfix v3
  • Updated vehicle weapon pbo
  • Updated LAAT/i wreck proxy

Update: 16 Sep, 2021 @ 6:03pm

Hotfix v2
Added backwards mission compatibility for old laat

Update: 15 Sep, 2021 @ 11:00pm

September Update
First of all, across all Legion mods, we're updating our BIKey to one universal key. This is so those of you that require mod signing have a bit easier lives. With that said, today is a big update

New Frameworks and Scripting functions!
Due to the new framework set-up, previous set up keybinds are most likely going to be reset. You may have to reset your keybinds.
  • New Vehicle keybound animations for modders (Deploy, All, Left doors, right doors, All Doors, Ramp)
  • New isCopilot function
  • New save backpack inventory framework for parachutes
  • Experimental Magic-8 Droid

Added
  • LR versions of Special Tactics backpack and Glidepack
  • Facewear variants of ponchos

Fixed
  • Made medical scanner retexturable and added "glow" when activated
  • P1 and P2 Commander NVG Textures

Removed
  • LAAT/i from swlb_a_vehicles

Update: 20 Aug, 2021 @ 7:55am

Hotfix 2
Final potential fix for server log bloat due to undefined variable. If this fix is unsuccessful, will revert function back to previous form.

Update: 18 Aug, 2021 @ 1:10pm

Hotfix 1
Potential fix for LAAT-series vehicles impulse script inhibiting dedicated server start-up, if pre-placed in 3den Editor.

Update: 17 Aug, 2021 @ 6:17am

Adding
  • Experimental LAAT/c Pilot Pickup script
  • Experimental Tracers (not yet implemented)
  • Zelosian Civilian faction + Green hit blood effects
  • New `ls_player` variable, based on 'ace_player' (in preparation for removing ACE dependency)
  • Gliderpack
  • Ponchos (5+ variants)

Changes
  • Update locations of ls_sounds
  • Updated LAAT/c UV's and gave new textures
  • remove keybind for active camo till scripting is in current build

Bugfixes
  • Fixed Jedi Commander Uniform hands texture (ViewPilot LoD)
  • Moved Alpha
  • class rangefinder down to fit P1 Helmets
  • Experimental Fix for P2 helmet fps drop
  • fix side-panel inheritance + OPTRE conflict for LAAT-series