Arma 3
Legion Studios Core - Stable
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Update: 7 Oct, 2020 @ 3:11pm

MAJOR CHANGE
  • Armor with "Republic" instead of "clone" are updated models. Those uniform items with "Clone" will be phased out over the next two months
  • Added a new hologram style of uniform (old being phased out)
  • New mod-wide inheritance protocols and conventions to add ease to development and aux mods to develop their own content.

Vehicles
  • LAAT - Added ability to slingload
  • Added in MTT from Testing build
  • Fixed bug where HMP and LAAT/I's weren't placeable in Zeus

Statics
  • Added 50 Variations of Command posts (Sith Empire, Zann Consortium, Republic, Empire, Black Sun, Mandalorian, Rebel Alliance, Jedi Order, Deathwatch, CIS, 5 of each color)
  • Added ACE draggable supply Crates under the LS Static "Supplies" section

Wearables
  • Imperial Officer Pauldron (Red, Black, White, Whiplash)
  • Outland Regions Security Force (full trooper)
  • Mandalorian (male & female) + Base vest for each
  • Mandalorian Helmets (Armorer, Din Djarin, Elite, Executioner, Nightowl, Stalker, Traditional)
  • Crosshair, Tech, Wrecker, and Hunter (from open source models online)
  • Senate Guard Uniform (Proper blue)
  • Cadet Helmet (thanks CC Rush from 9th AC)
  • BX New base textures and new types (Captain, Diplomat, Training, Security)
  • B1- lowered footstep volume

Fixed
  • Airborne Officer Vest
  • Republic Desert Helmet
  • Heavy Gunner and Heavy Gunner Alt vests
  • A few backend errors that add issues on server rpt logs

Update: 9 Sep, 2020 @ 9:21am

Hotfix
  • Added an optional folder with the "No NVG Overlays" Pbo
  • Potentially fixed the issue of no lock-on sounds with the PLX-1-M2 and E60-R-M2

Update: 8 Sep, 2020 @ 6:17am

Issue with extra folders, reupload

Update: 8 Sep, 2020 @ 6:14am

Reversion to fix extra folders

Update: 8 Sep, 2020 @ 6:12am

Issue with data

Update: 8 Sep, 2020 @ 6:03am

September Update:


General:
Re-enabled shoulder patches for:
  • Imperial Security Bureau
  • Coruscant Guard
  • Rebel Alliance
  • Imperial Crest
  • Republic Navy
  • CIS

Vehicles:
LAAT/i Gunship
  • Added MedEvac Laat with Trauma center/ auto heal functionality
  • Added Camera to pilot
  • Re-enabled "Factory New" and "Muunilinst 10" skins

TX-130 "Saber" tank
  • Fixed animation bugs for turrets and missiles
  • Began initial audio overhaul for weapons and engine
  • Buffed speed, armor (temporarily until more ground vics are added), and maneuverability

Droid Dispenser
  • Fixed spawning script which runs on each client on the server, rather than just the server. This results in mucho lag and lotsa droids.
  • Added in temporary user actions allowing Zeuses to remote control and "program" the dispensers, until the appropriate Zeus modules can be created.
  • Moved from Static props to vehicles, in category "Experimental Vehicles"

Unit/Group changes:
  • Fixed greenfor single/group spawns (All updated mando squads and groups will be available in Zeus)
  • Differentiated between Droid AT and Missile Specialists; Missile Specialists will only be in dedicated AT/AA groups.
  • Removed Grenadier from Group squad spawns due to their... explosive nature.
  • Added Generic Clone names
  • Changed B1 droid textures and uniforms
  • B1 Helmet "heads" and uniforms are now separate
  • B1 Helmets have integrated NVG

Armor:
  • Added AT-RT Driver Helmet (base white)
  • Added P2 Environmental Hazard Helmet (base white)
  • Added P2 Environmental Hazard Helmet (21st Nova Corps "Galactic Marines")

Removed PBO's:
  • ls_units_droids
  • ls_units_mando
  • SWLB_merc_mando
  • SWLB_Mando_expansion
  • SWLB_droids
  • SWLB_DE

Update: 6 Aug, 2020 @ 6:21am

HOTFIX
  • Fixed Hallways texture pathing
  • Fixed AAT platoon and sections spawning as bluefor in Zeus

Update: 5 Aug, 2020 @ 5:34am

Units
Added units and groups for...
  • Deathwatch
  • Clan Ordo
  • Clan Saxon
  • Clan Vizsla
  • Clan Eldar
- increased the variety of "Training Droids"
- Changed armor of BX-series droids to their uniform rather than an additional vest. REMEMBER TO HEADSHOT 'EM.
- Added randomly generated droid names to all droids.
Statics
- Updated Hallways to increase performance
- Added "Locked" door

Major Changes
Included new pbos...
  • ls_armor_greenfor
  • ls_armor_redfor
  • ls_equipment_greenfor
  • ls_equipment_redfor
  • ls_units_greenfor
  • ls_units_redfor
  • ls_groups

Update: 23 Jul, 2020 @ 6:03pm

Core
- Added BIkey to updated Stable Build.

Units
- Decreased volume of B1 step sounds
- Droid ACE incompatibility fix
- Removed BX-series experimental ace fatigue ignore
- TFAR Radio Fix
- Added p1 and p2 PLX troopers
- Fixed various spelling errors
- LS groups more compatible with Liberation orbats
- added variety to LS unit groups (added vanilla group icons)

Vehicles
- Fix to main turret of TX-130 (other animation fixes ongoing and going through testing)
- Changed Laat impulsor script to increase responsiveness
- Fixed Droid dispenser spawns

Weapons
- Decreased E60R & PLX1 90% chance to ignore countermeasures

Update: 11 Jul, 2020 @ 11:44am

Reupload under shared development team account