Arma 3
Legion Studios Core - Stable
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Update: 15 Jun, 2021 @ 5:58am

June 15th Post-update Hotfix/update
Synchronized the Test and Stable build pbos as some previous fixes did not make it over to the build last update.

Added
  • LAAT/c Ejection (+ Front turrets now work)
  • improve Insulated P2 Armor Weightpainting
  • LAAT/le Shadow
  • Potential fix for LAAT/i infantry gunner zoom.
  • fire geom to AST
  • Chadimus Maximus Helmet

Changes
  • buff BARC wheels
  • fix textures for LAAT/i
  • add new RPS-6 and fix ammo bug
  • Hide old RPS-6

Update: 8 Jun, 2021 @ 9:44pm

Added
  • New Poncho (un-textured)
  • Insulated Phase 2 Armor (GM)
  • Mandalorian Protector armor (w/ Super Commando Captain Texture)
  • New Keybind for toggling on/off Headlamps
  • LAAT/c (Placeholder Texture) [Will have compatibility code for 3AS vics in #config-chat for modders to use]
  • LAAT/le (Transport, Police Cruiser, Regular)
  • Armored Scout Tank (AA/anti-infantry)
  • LAAT/i Transport
  • Mirialan and Chiss Civ's to Zeus Interface
  • NVG version of headlamps
  • Test beam ammo and weaponry (scope = 1)
  • Non-textured head profile identity
  • Dev Armor textures (not implemented)
  • Super Commando variants of armor

Reverted
  • LS Impuslor to 1.0

Fixed
  • B1 Security Head not appearing
  • Jedi commander Texture bugs

Updated
  • LAAT/i MedEvac textures

Update: 6 May, 2021 @ 10:25am

Update: 6 May, 2021 @ 10:17am

HOTFIX
  • Fixed CIS forces showing up in Bluefor
  • BX "Clones" now show up in Zeus
  • Updated LS No NVG Overlay
  • Fixed Jedi Commander Robe Textures

Added
  • Jouneyman Jetpack
  • JT-12
  • P1 Rangefinder NVG
  • P1 Marshal Commander NVG
  • P1 Commander NVG

Update: 6 May, 2021 @ 5:35am

May UPDATE!~

Bugs Fixed
  • Fixed various UI errors in the arsenal
  • Droid dispenser "Not enough Resources" error
  • B2 is no longer invulnerable
  • Fixed Jedi Commander robe texture glitch

Added
  • BX Identity and BX "Clones"
  • Chiss Identities and Civilians
  • Mirialian Identities and Civilians
  • Clone Armored Shielding (Bacara Helmet NVG)
  • Converted Medical Scanner, Rangefinder, Alpha-class ARC, Artillery Gunner attachment, etc. NVG's
  • Added ION rounds + scripting (Droid stun rounds)
  • Added Proton Mortars to Zeus Firesupport (Screaming mortars)

Removed
  • SWLB_dutch_NVG pbo

Update: 8 Apr, 2021 @ 3:26pm

April 8th Hotfix
  • Fixed HMPs, and repulsorlift armor not showing up in Zeus
  • Fixed HMP bad vehicle class when placed down in Zeus
  • Changed Wearable Lighting framework: 3 sets of light activation and deactivation (Republic, Imperial, Other)
  • Added deactivation sounds to light cycle

Update: 7 Apr, 2021 @ 5:57am

April 7th Hotfix
  • Renabled LSB hologram props "Sector Sphere" and "Ring Planet w/ Moon" (LSB structures will slowly be moved to Battlefield mods)
  • Added Zeus Compat for static holograms so they can be placed by curators
  • Re-pathed Textures for "Sector Sphere" so they appear in-game
  • Reenabled CIS groups using new classnames

Update: 6 Apr, 2021 @ 10:35pm

Major Changes:
  • Removed TFAR Requirement
  • Added alpha for Legion's Wearable lighting Framework (Currently only supports one lightsource per-unit in either NVG, Facewear, or Helmet slot, will be expanded to support multiple lightsources in multiple slots in the future)

UI:
  • Cleaned up Keybinding UI

Fixed Bugs:
  • Z6 Mag UI error
  • Fix Fabric Detail Texture for BodySuit
  • Gracious Government Mix texture pathing
  • Remove JIP sync from Holomap due to duplication errors
  • LS Clone Heads shading issues
  • Removed LAAT impulse Debug statement
  • Fix Backpack PREDEF for ORSF Marksman
  • Fixed B1 Camo2 RVmat issue
  • Removed B1 Voice lines until B1 voice lines are complete
  • Decreased Indirect hit and increased initSpeed of Barc Ammo
  • Decreased shininess of Phase2 Armor undersuit

Removed:
  • ls_units_redfor and ls_equipment_redfor PBO's and replaced with LSD equivalents (included deprecated classes to prevent mission errors)
  • SWLB_JH - Replaced with lsd_identities

Added:
  • Tab cycling for LAAT
  • Jedi Commander Uniform
  • Hologram Male Identity (Chooseable in Profile options)
  • [FACEWEAR] Headlamp (Single) P1 + P2 with Optional Interiors.

Converted:
  • Republic Commando, P1, P2, HUDs
  • ARF Antenna, Specialist Visor
  • P2 Hologram Helmet + Uniform (Unified RVMATS)

Update: 17 Feb, 2021 @ 5:25am

February Hotfix
  • Patched out features accidentally included in previous release
  • B2: Fixed B2 uniform not showing up when equipped. Fiddled around with B2 geometry and armor.
  • Republic Trooper Uniform: Edited shadow and resolution LOD for potential increase in performance.
  • Fixed BARC M2 (movie style) shadow LOD issue
  • Republic Senate Guard helmet: Fixed unweighted shadow
  • Potential fix for holomap script duplication for JIP users affecting server
  • Added in Valentines day gift to the community: Palpatine's Gracious Government Mix. Consumable item which provides a full heal.
    Palpatine's Gracious Government Mix: Consumable item which provides one Zeus heal.

Update: 9 Feb, 2021 @ 10:41pm

Created PBO's:

  • ls_sounds
  • lsd_sounds
  • ls_functions
  • ls_data

Notes:
Clone Wars era assets/configs prefix's will be slowly changing to "lsd_". Be mindful of this when modding. This will only affect Bluefor and Redfor. Independent and Civ will retain "ls_"

Bugs
  • Stun rounds no longer drop
  • Fixed sounds for the torrent fighter
  • Fixed P1 AA creating an error due to incorrect model pathing
  • Fixed ORSF trooper backpacks

Frameworks
  • Added initial implementation of holomap

Added
  • Old Z7 config weapon and ammo (hidden); Future proofing for future AA/flak gun.
  • Factional flags
  • Republic Marine Vest
  • Republic Marine travelpack
  • Outland Region Marksman (Bluefor)
  • Right hip holster vest
  • BARC Mk.II (Movie Style BARC)
  • Added alpha of Body glove undersuit (Added default uniform for updated models of Senate Guard, Phase 2 uniforms, and Marshal Commander Uniforms), included optional undersuit texture without republic logo