Stellaris

Stellaris

Breat's Package v2.19
Showing 41-50 of 71 entries
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Update: 9 Aug, 2020 @ 2:40am

Update: 9 Aug, 2020 @ 1:40am

  • partially fix of the bug : AI no longer floats at the start of the game because the ships are too expensive

Update: 8 Aug, 2020 @ 6:25am

  • add reduction of time needed for jump on my reactor
  • add rao system

Update: 8 Aug, 2020 @ 12:55am

  • increase in the power generated by my new reactor
  • authorization to construct 5 fallen empire buildings
  • modification of the production of 2 of these buildings

Update: 7 Aug, 2020 @ 3:47am

  • add new technology to get a new extra powerful reactor
  • modified all military ships / ionic cannons (I didn't modify the base defense platforms because I haven't yet found the file that is fine :) ) base of the game to fill the slots (and sometimes add some) and thus make them super powerful and very very expensive at the end of the game xD
  • addition of 3 construction slots to the starbases (which completely fills the list if you use "plentiful traditions" and "plentiful traditions extra Perks" mods compatible with saves but you if you use auto-upgrades you must deactivate and reactivate them

Update: 6 Aug, 2020 @ 9:55am

  • add "planetary assault army & ship" mod
  • modification of the base military ships of the game to directly include the components of the previously added mod

Update: 6 Aug, 2020 @ 1:34am

  • max influence set at 5000

Update: 5 Aug, 2020 @ 1:58am

  • add "all tech researchable" + "all unique system spawns" + "fallen empire ships" mods

Update: 4 Aug, 2020 @ 3:52am

  • add "isbs - living systems" + "!resurrection - isbs living systems" + "eutab - unique buildings" mods

Update: 3 Aug, 2020 @ 6:00am

  • add "downscaled ships" and "faster ship speed" mods
  • add blondes and greens hair color
  • update the limit of juggernauts per empire to 5
  • improvement of corvettes