Stellaris

Stellaris

Breat's Package v2.19
Showing 21-30 of 71 entries
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Update: 27 Sep, 2022 @ 9:36am

  • improve translations

Update: 27 Sep, 2022 @ 6:50am

  • fix can't get space yard

Update: 27 Sep, 2022 @ 4:54am

  • add the new version of Red Matter Energy (old name Red Matter Reactor).

Update: 25 Sep, 2022 @ 12:33pm

  • update for version 3.5.*

Update: 29 Oct, 2020 @ 9:57am

  • update for version 2.8.*

Update: 27 Aug, 2020 @ 12:19am

  • allows the juggernaut to equip itself with the auxiliary afterburner module and its evolution
  • the material disintegrator is now normally well recognized as being the improvement of the plasma cannon 3 (they were in the game without my mod but this info was not present in the code)
  • the buildings which produce the strategic resources (except the mines) now improve in nanite transmuter which improves him in dimensional fabricator
Note : if you have already learned the technologies to have the improvements before this update of my mod, it may not be taken into account, so you will have to do it by hand

Update: 26 Aug, 2020 @ 8:05am

  • fix ionic canon was no longer designable since previous update of my mod
  • the nanite repair system is now normally well recognized as being the regenerative shell tissue enhancement (they were in the game without my mod but this info was not present in the code)
  • the psionic shield is now normally well recognized as being the improvement of the psionic barrier and the dark matter shield (they were in the game without my mod but this info was not present in the code)
Note : if you have already learned the technologies to have the improvements before this update of my mod, it may not be taken into account, so you will have to do it by hand

Update: 25 Aug, 2020 @ 1:06pm

  • code optimization
  • my red matter reactor is now normally well recognized as the improvement of the dark matter reactor
  • dragon armor is now normally well recognized as the enhancement of neutronium armor (they were in the game without my mod but this info was not present in the code)
  • the enigmatic decoder is now normally well recognized as being the improvement of the auxiliary fire control (they were in the game without my mod but this info was not present in the code)
  • the silo built on a planet increases by 5000 the storage like that of the starbases that I modified yesterday

Note : if you have already learned the technologies to have the improvements before this update of my mod, it may not be taken into account, so you will have to do it by hand

Update: 24 Aug, 2020 @ 6:20am

  • the customization of the starbases sometimes making the game buggy on the base level, I disabled it and replaced it with more armor and health of the starbases to make them more resistant and useful (compatible with saves but not taken into account only for the new starbases)
  • boost (anchorage, art college, conservators' laboratory, black hole observer, storage silo, hydroponic zone, etc ...)

Update: 23 Aug, 2020 @ 11:39am

  • outposts and their evolution are now customizable
  • federation monuments are no longer destructible (to see if that's enough to keep them after having transformed the planet with the arcology project)