Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
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Update: 31 Jul, 2021 @ 6:49am

Reverting back to v of !6 July.

Update: 31 Jul, 2021 @ 6:40am

Can't get this mod to work. Dunno why, reverting.

Update: 27 Jul, 2021 @ 7:42pm

More changes.
- Cost of Governments has been changed. They now use Age of Darkness' old system.
- Armed Merchants and Traders are now available.

Update: 16 Jul, 2021 @ 8:18pm

More changes.
- Persian Archers have received higher costs, but are trained faster.
- German Warriors have been debugged. There was a chance they would have caused a crash if attacking.

Update: 16 Jul, 2021 @ 2:03am

Emergency update.
Found an error which affected the appearance of Asian mounted patriots. This error has since been fixed.

Update: 14 Jul, 2021 @ 9:54am

Latest [1.0.7]

- Some rebalances, the most notable being that Asawira mercenaries have an attack penalty versus Persian Heavy Dailamiyan.
- Icons that were added but not used have been assigned to their units. Chelandion and Dromonarion have new icons.

PREVIOUS UPDATES
- Asian trebuchet now has a more accurate skin, depicting ancient- to early Mediaeval Chinese technology (traction not counterweight).
- Graphic glitch with Japanese cavalry has been fixed.
- Levy units - Work on Angry Mob continues. They now have proper balancing, as well as animations and sounds of their own. Try them!
- Various cavalry archer units can now fire while moving.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Do a tutorial on modding buildings for Almos.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.

Update: 14 Jul, 2021 @ 7:50am

Update: 14 Jul, 2021 @ 7:44am

Update: 1 Jul, 2021 @ 4:37am

Update: 30 Jun, 2021 @ 9:41pm

Latest [1.0.5]

- Asian trebuchet now has a more accurate skin, depicting ancient- to early Mediaeval Chinese technology (traction not counterweight).
- Graphic glitch with Japanese cavalry has been fixed.

Previous updates:
- Levy units - Work on Angry Mob continues. They now have proper balancing, as well as animations and sounds of their own. Try them!
- Various cavalry archer units can now fire while moving.
- Japanese Uji Chieftain now has new animations. It should be able to attack with melee weapons at close range, but this is mostly cosmetic.
- Japanese units have been rebalanced and given new sounds. The Japanese also receive several mercenary units, namely the Emishi line. See our fandom wiki for more info.
- Building icons were found to have been bugged up, we had them redistributed.

I decided to take some time off - by designing a CtW map and its render. They are included in this mod but won't be converted into a fully functional CtW - that is for other people to do.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Do a tutorial on modding buildings for Almos.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.