Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Swords of the Prophets
Showing 291-300 of 491 entries
< 1 ... 28  29  30  31  32 ... 50 >
Update: 29 Jun, 2021 @ 3:51am

Latest [1.0.4]

- Levy units - Work on Angry Mob continues. They now have proper balancing, as well as animations and sounds of their own. Try them!

Previous updates:
- Various cavalry archer units can now fire while moving.
- Japanese Uji Chieftain now has new animations. It should be able to attack with melee weapons at close range, but this is mostly cosmetic.
- Japanese units have been rebalanced and given new sounds. The Japanese also receive several mercenary units, namely the Emishi line. See our fandom wiki for more info.
- Building icons were found to have been bugged up, we had them redistributed.

I decided to take some time off - by designing a CtW map and its render. They are included in this mod but won't be converted into a fully functional CtW - that is for other people to do.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Insert new animations for Chinese trebuchet.
- Do a tutorial on modding buildings for Almos.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.

Update: 28 Jun, 2021 @ 3:25am

Latest [1.0.3]

- Levy units - Peasant Levy, Skirmisher Levy and Angry Mobs have now been fixed. Not all factions train them, but generally the larger a nation's population in the 8th century, the more likely they are able to train levy units.


Previous updates:
- Various cavalry archer units can now fire while moving.
- Japanese Uji Chieftain now has new animations. It should be able to attack with melee weapons at close range, but this is mostly cosmetic.
- Japanese units have been rebalanced and given new sounds. The Japanese also receive several mercenary units, namely the Emishi line. See our fandom wiki for more info.
- Building icons were found to have been bugged up, we had them redistributed.

I decided to take some time off - by designing a CtW map and its render. They are included in this mod but won't be converted into a fully functional CtW - that is for other people to do.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Insert new animations for Chinese trebuchet.
- Do a tutorial on modding buildings for Almos.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.

Update: 27 Jun, 2021 @ 2:45pm

Update: 25 Jun, 2021 @ 8:58pm

Latest [1.0.1]

- New World Empires has now reached version 1.0.1.
- Various cavalry archer units can now fire while moving.
- Japanese Uji Chieftain now has new animations. It should be able to attack with melee weapons at close range, but this is mostly cosmetic.

Previous updates:
- Japanese units have been rebalanced and given new sounds. The Japanese also receive several mercenary units, namely the Emishi line. See our fandom wiki for more info.
- Building icons were found to have been bugged up, we had them redistributed.
- Fixed some unit flag issues, so that Britons AND Indians get Longbow Levy.
- Tang Chosen Spearmen was rebalanced and gets an anti-Chinese attack, so keep your Han Spearmen, Southern Levies, Repeating Crossbowman and Imperial Legate as far away form them where possible.
- Suicide Soldiers were unlocked for Srivijaya.

I decided to take some time off - by designing a CtW map and its render. They are included in this mod but won't be converted into a fully functional CtW - that is for other people to do.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Insert new animations for Chinese trebuchet.
- Redo Peasant Levies and Angry Mobs.
- Do a tutorial on modding buildings for Almos.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.

Update: 24 Jun, 2021 @ 7:58pm

Latest [0.0.35]

- Japanese units have been rebalanced and given new sounds. The Japanese also receive several mercenary units, namely the Emishi line. See our fandom wiki for more info.
- Building icons were found to have been bugged up, we had them redistributed.

Previous updates:

- Fixed some unit flag issues, so that Britons AND Indians get Longbow Levy.
- Tang Chosen Spearmen was rebalanced and gets an anti-Chinese attack, so keep your Han Spearmen, Southern Levies, Repeating Crossbowman and Imperial Legate as far away form them where possible.
- Suicide Soldiers were unlocked for Srivijaya.

I decided to take some time off - by designing a CtW map and its render. They are included in this mod but won't be converted into a fully functional CtW - that is for other people to do.

Only 2 wonders, and the unit sounds now remain to be done but those are a rather unimportant component. The buildings are being left out, for now, because I wanna do these slowly, to help myself write a modding guide for my minions.

TO-DO [1/7]

- Catalogue units on Fandom for rebalancing
- Insert new animations for Chinese trebuchet.
- JAPANESE: Uji Chief lacks proper melee anim.
- Redo Peasant Levies and Angry Mobs.

WISH LIST:

- Sounds are missing for some buildings and units. Cantonese or Hakka voice acting to replace Mandarin (but is this possible at all???)
- No Yaghnobi or Tibetan voice acting.
- Fix unit icons & help text, we haven't spent much on them.
- Insert tech restrictions, wonders
- Insert Stephanie's suggested balance rules.

Update: 24 Jun, 2021 @ 7:54pm

Update: 24 Jun, 2021 @ 7:21pm

Update: 19 Jun, 2021 @ 1:24am

3 units for Japan - Kondei, Yumishi, Emushi - have had their files included in this update but they are not fully implemented. Other changes may take place as time goes by.
- Still need to finalise Wonders.

Update: 16 May, 2021 @ 7:14am

Latest [0.0.34e]
Tinkering with audio files. This is in getting ready to move this mod to becoming a LoTR mod named Cormodagor, once it *is* complete.

Update: 16 May, 2021 @ 4:25am

(7.8.2020)
FOR STEPHANIE: Happy 30th!

New World Empires: SWORDS OF THE PROPHETS is a prequel to Rise of Kings: CHRONICLES, and the first installment of the NEW WORLD EMPIRES series of mods.

Whereas CHRONICLES concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, SWORDS OF THE PROPHETS this time has a single start date - 666 CE, and functions as a prologue - albeit much belated - to the 10th century world of CHRONICLES itself.

One of the more well-known mods created for Rise of Nations since its emergence in early 2004, the Rise of Kings mod series is now available as a mod for the Steam edition of Rise of Nations.

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time - 200 years - cities are understandably costlier, but buildings cheaper.

- 24 completed factions featuring different playstyles - from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (saracens don't exist).

- More custom units, with many new models and animations.

- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.

- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".

- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.

- A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with http://newworldempires.fandom.com/Swords_of_the_Prophets