Squad
Imperium1995
Showing 1-10 of 30 entries
< 1  2  3 >
Update: 16 Jan, 2021 @ 10:17pm

Compass SL command markers corrected to show above the compass. The distance (# meters) is no longer blocked by the compass.

Made adjustments to Helicopter CAS (and Scorpion site) missile particle effect LODs for better performance. Effect no longer creates a light per explosion.

Hydra rocket projectile light attenuation radius reduced (performance)

You can no longer fall down the NAC headquarters elevator shaft. Added missing simple collision mesh to elevator doors.
Added simple collision to NAC HQ elevator (performance)

Improvements to NAC soldier models? equipment?s texture

Bandage revive time reduced from vanilla Squad medic time (7.2 seconds) to 5.0 seconds.

NAC Helipad shows ?H? decal instead of NAC faction logo

Pitch range of SOS Scorpion changed. Min pitch was lowered from +5 to -5 (so you can shoot 5 degrees below the horizon). Max pitch increased from 35 to 40 degrees.

M1014 Shotgun: reduced camera recoil. reduced sight recoil slightly. increased timer to recenter and recenter speed. Adjusted recoil direction and standard deviation to be up and to the right (and more consistently so). Removed camera ?roll? recoil (recoil only pitches and yaws the gun)

Renamed mode to "RTS" and mode description to ?Real-Time
Strategy Mode with top-down commanders, resource gathering, and base building. Breach the enemy HQ and eliminate the commander to win.?

Initial popup (RTS FPS Battle / Eliminate Enemy Commander) now
says Real-Time Strategy Mode / Eliminate the Enemy Commander

Update: 3 Jan, 2021 @ 10:24am

[Hotfix] fixed missing SOS HQ floor

Update: 3 Jan, 2021 @ 2:03am

[Hotfix] Added new minimap, added roads

Update: 2 Jan, 2021 @ 9:45pm

[Playtest] - Added updated Winds of Sahel
- UI and other QOL updates

Update: 10 Dec, 2020 @ 1:04am

[Fixes] UI Changes
Added voiceovers

Update: 6 Dec, 2020 @ 11:30am

123

Update: 6 Dec, 2020 @ 1:38am

[Fixes] -Increased squad size (6 to 7)
-New visibility and lighting improvements
-Performance optimizations
-UI Improvements and building placement bug fixes

Update: 22 Nov, 2020 @ 12:28pm

[Fixes]
- Removed Kuwahara filter
- Added Sunset lighting layer
- Adjusted SOS wall height
- Forced Distance field shadows on
- Optimized landscape material
- Fixed NAC wall not showing up on low health state
- Fixed main base build radius
- fixed DFAO artifacts on several assets

Update: 14 Nov, 2020 @ 2:38am

[Fixes]
- Updated team screen
- Updated lighting
- Aligned UMP sights
- Updated NAC soldiers

Update: 8 Nov, 2020 @ 3:26pm

[Fixes]
- collision optimization
- UMP45 fixed sights
- UI feedback for voicecoms(commander)
- Lighting changes
- Other minor fixes