RUNNING WITH RIFLES

RUNNING WITH RIFLES

Virsenian Glory 1.7 -- (DISCONTINUED)
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Update: 6 Mar, 2023 @ 11:35pm

v1.7.2 -- Combined Arms

(Fixed a handful of errors)

Added a plethora of new vehicles to use in most factions! Over 12 new vehicles with unique properties, models, and textures, with many more to come!

Added 3 new tank shell types to spice up vehicle combat.
Added several new coaxial machine guns (which will later become deployable!)
Added support for future content
Changed a few vehicle spawns
Fixed multiple vehicle spawn rates-- will this be the end of Rennland's reign of terror?
Altered mass values for all unique vehicles (some old vehicles may not be changed, this allows vehicles to break certain deployables or map props upon collision)
Altered a few damage values of AT weapons (AT weapons are less powerful)
Altered many vehicle sizes and scaled damage values accordingly
(subject to change)
Slowed down the overall speed of most vehicles
Added support for future vehicle workflow
Added support for future naval assets
Added support for future deployable assets
Added support for future special weapon assets
Began to add support for future mapping assets
Fixed a few small script errors
Fixed collision errors with many vehicles
Fixed the KPT-26 not being crewed! Nostova will prevail!
Hopefully fixed the crash error on Final Mission II
Much, much more specific changes! Go find them for yourself!
Combined Arms will launch in 3 separate updates focusing on adding specific vehicles to specific factions, stay tuned for future vehicle updates

Update: 6 Mar, 2023 @ 2:42pm

V1.7.1 -- Combined Arms

(Fixed Crash Error)

Added a plethora of new vehicles to use in most factions! Over 12 new vehicles with unique properties, models, and textures, with many more to come!

Added 3 new tank shell types to spice up vehicle combat.
Added several new coaxial machine guns (which will later become deployable!)
Added support for future content
Changed a few vehicle spawns
Fixed multiple vehicle spawn rates-- will this be the end of Rennland's reign of terror?
Altered mass values for all unique vehicles (some old vehicles may not be changed, this allows vehicles to break certain deployables or map props upon collision)
Altered a few damage values of AT weapons (AT weapons are less powerful)
Altered many vehicle sizes and scaled damage values accordingly
(subject to change)
Slowed down the overall speed of most vehicles
Added support for future vehicle workflow
Added support for future naval assets
Added support for future deployable assets
Added support for future special weapon assets
Began to add support for future mapping assets
Fixed a few small script errors
Fixed collision errors with many vehicles
Fixed the KPT-26 not being crewed! Nostova will prevail!
Hopefully fixed the crash error on Final Mission II
Much, much more specific changes! Go find them for yourself!
Combined Arms will launch in 3 separate updates focusing on adding specific vehicles to specific factions, stay tuned for future vehicle updates

Update: 6 Mar, 2023 @ 2:30pm

V1.7 -- Combined Arms

Added a plethora of new vehicles to use in most factions! Over 12 new vehicles with unique properties, models, and textures, with many more to come!

Added 3 new tank shell types to spice up vehicle combat.
Added several new coaxial machine guns (which will later become deployable!)
Added support for future content
Changed a few vehicle spawns
Fixed multiple vehicle spawn rates-- will this be the end of Rennland's reign of terror?
Altered mass values for all unique vehicles (some old vehicles may not be changed, this allows vehicles to break certain deployables or map props upon collision)
Altered a few damage values of AT weapons (AT weapons are less powerful)
Altered many vehicle sizes and scaled damage values accordingly
(subject to change)
Slowed down the overall speed of most vehicles
Added support for future vehicle workflow
Added support for future naval assets
Added support for future deployable assets
Added support for future special weapon assets
Began to add support for future mapping assets
Fixed a few small script errors
Fixed collision errors with many vehicles
Fixed the KPT-26 not being crewed! Nostova will prevail!
Hopefully fixed the crash error on Final Mission II
Much, much more specific changes! Go find them for yourself!
Combined Arms will launch in 3 separate updates focusing on adding specific vehicles to specific factions, stay tuned for future vehicle updates

Update: 1 Sep, 2022 @ 5:27pm

V1.6

Update: 19 Apr, 2022 @ 11:33pm

V1.5.2

Update: 26 Feb, 2022 @ 7:00am

V1.5.1

Update: 1 Dec, 2021 @ 1:01pm

V1.5

Update: 21 Oct, 2020 @ 8:17am

V1.4.1

PATCH: Fixed crash related to invis.xml

Update: 12 Oct, 2020 @ 10:52pm

Fix Bayonets! - V1.4

- Added ability to fix/remove bayonets from relevant weapons
- Added Z-Type Flamethrower (KpM.26 underbarrel) to Velia
- Added KAD-24 with rifle grenade kit to Nostova
- Added rate of fire adjustment for APR-19V
- Added rare weapons: Hip-fired TPM-20 and KAD-24M from Blood Pact
- Added rare weapons: Visker 1915 "Pop Gun" and Vishka M/1904(R) (Plus sword-bayonet!)
- Reduced commonness of Enzian machine guns
- Increased price of MG. M/26 emplacement
- Fixed crashes resulting from game update 1.78

Update: 30 Sep, 2020 @ 11:42pm

V1.3.1

- Lowered volume of all gunshots and several sounds
- Adjusted volume of footsteps
- New gunshots for: APR-19, Tim.25, P.24 (pistol only)
- New operation sounds for: revolvers, bolt-action rifles, pistols
- New sound for incoming arty shells
- New design for FG. M/23; increased accuracy slightly
- New UI icons for inventory and map icons
- Told Enzians to stop locking their armored cars