RUNNING WITH RIFLES

RUNNING WITH RIFLES

Virsenian Glory 1.7 -- (DISCONTINUED)
330 Comments
I will Await the Update, if it ever comes
Dave From Monopoly 9 May @ 1:07am 
For 2 years! I have waited 2 years! I am finally blessed by the glory of the God Emperor smiling upon thy, as I slaughter thousands of heretics and daemons, I can finally rest my sword and play my favourite RWR mod again, u sir are a true hero of the Imperium. May the God Emperor bless you good sir.
SpooNNNeedle  [author] 9 May @ 12:57am 
I am going to try to update this mod with many of the changes brought from the work I put into the remake soon, many of which are massive quality of life improvements or bug fixes!
SpooNNNeedle  [author] 9 May @ 12:55am 
Hi all! Just wanted to update anybody subscribed to this comment thread that the VGRWR1 rework has been put on indefinite hiatus. There isn't enough free time to spare between the active, original developers of VGRWR1 to put such effort into the mod.

I will attempt to maintain the mod so it is still functional in the game, and I may update the project a few times between now and the release of RWR2, but I can almost certainly say that there are absolutely zero plans for any major content updates for VGRWR1, remake or no. That being said, I do hope to put together a mod for RWR2 for its (assumedly 2028) release, and the developers of RWR have shown many exciting new mechanics for the next game.

If anybody feels up to working on this project for RWR1, feel free to message me on the official discord, and we can discuss any details or questions you might have!
Salmon 26 Apr @ 1:49pm 
APR-19V SG Rapid my beloved.
jimmy "stovepipe" johnston  [author] 4 Mar @ 6:32pm 
this mod was made during a shared period of a LOT of free time that no longer exists lol
Vraling Frostmere 4 Mar @ 3:50pm 
"Rework wip" for 2 years tho that's kinda a long time
Alpha 27 Dec, 2024 @ 6:42pm 
It will kabob
Kabob004 22 Dec, 2024 @ 1:30pm 
Will this version stay up once the rework is ready?
SpooNNNeedle  [author] 22 Dec, 2024 @ 5:56am 
A complete rework (VGRWR 2.0) is still planned for RWR1. The main goal of this rework is to massively overhaul the graphical fidelity of VGRWR, preparing Virsenia for an eventual RWR2 expedition :)

I've never really dug deep into particle effects and whatnot in RWR before, so this will also be a fun challenge for myself (and other members of the team) to try things out of our comfort zone.
SpooNNNeedle  [author] 22 Dec, 2024 @ 5:53am 
@maliksusanto

This will stay as a legacy version, mainly because there will be steep gameplay deviations and aesthetic changes going forward.

One thing that I'd like to work into the arsenal, for example, is a "mini armory". Every faction will have at least 2 of these "mini armories." The first would be an Emplacements and Deployables armory, which is a separate armory that holds all kinds of defensive emplacements and obstacles (czech hedgehogs, field guns, machine gun emplacements, mortars etc).

The second mini armory would be a vehicle depot building, where you can trade your RP for different vehicles unique to your faction that don't spawn naturally (and as you rank up, you unlock more variants of them).

Obviously, the vehicle depot idea would require a completely different approach to faction balancing, something that the next version of VGRWR will definitely look into is making every faction capable of engaging enemy armor, whether they're crewed by AI or players!
maliksusanto 27 Nov, 2024 @ 2:54am 
Does the rework will be applied on this mod or going to be separated? I'd love to see this version to be kept as legacy version, and with RwR2 coming out, i don't think the mod needs more update with the game support coming to an end.
SpooNNNeedle  [author] 25 Oct, 2024 @ 11:42am 
@LostFade still a bit out, only two people working on it at all right now :) I want to see if the Eastern Front DLC will release anything special for modders or not (the other DLC did)
SpooNNNeedle  [author] 25 Oct, 2024 @ 11:41am 
@Fopsky; Resident Nerd looking into it for the rework
SpooNNNeedle  [author] 25 Oct, 2024 @ 11:41am 
@zyeneng no
zyeneng 25 Oct, 2024 @ 8:36am 
有中文吗
Fopsky; Resident Nerd 🎀 22 Sep, 2024 @ 10:32pm 
Question: does RwR suport more than 3 factions per campaign ?
Geesemen 18 Jul, 2024 @ 3:19pm 
I can not WAIT for the rework dude, one of my favorite mods on here
LostFade 13 Jun, 2024 @ 7:53am 
any rough idea on completion?
The cute shark Jade✅ 7 Jun, 2024 @ 8:54am 
"the goal there being to provide a more unique experience that you won't find in any other mod currently on the workshop." - Are you sure what can hadle this?
BanebladeCrewman 21 May, 2024 @ 3:25pm 
When should we expect the next update?
bisnis fox [CLF armor] 20 Apr, 2024 @ 9:19pm 
the rusted warfare reference is funny.
Sturmgeschütz 16 Apr, 2024 @ 3:36pm 
this mod is genuinely amazing ngl
Weasel Mods  [author] 15 Apr, 2024 @ 12:41pm 
Major additions to the gameplay of the mod are also planned, the goal there being to provide a more unique experience that you won't find in any other mod currently on the workshop.
jimmy "stovepipe" johnston  [author] 12 Apr, 2024 @ 11:59am 
There was a discussion and the consensus was that, overall, it'd be much better to rework things from the ground up, using the already existing mod as somewhat of a reference. It'd allow us to rebalance from the ground up as well and implement things that would bring it together a lot more than this version can.
Tundra C. 12 Apr, 2024 @ 9:19am 
Any context on why the mod was discontinued in lieu of a rework?
Commisar_Slove 11 Apr, 2024 @ 12:59pm 
gameplay cycle : farm kills - get radio - farm kills - spam reinforcements - farm kills - spam reinforcements - farm kills
perty500 17 Mar, 2024 @ 2:34pm 
good mod, one of my favorites, but the tanks are too OP. The turret rotation needs to be nerfed
Aalinaco 12 Mar, 2024 @ 3:38pm 
But tank sensitivity IS high, especially for the LT 1920 UTF. That thing handles horrifically.
Aalinaco 11 Mar, 2024 @ 9:28pm 
Rather enjoyable.
Icedrake201 10 Mar, 2024 @ 6:37am 
Amazing mod, really enjoying the heck out of it. Hope to see more great content and fixes.
Mark Prisoneiro 17 Feb, 2024 @ 9:22am 
The tank's sensitivity is very high, he simply aims and shoots, this takes away the immersion of the mod and makes it almost impossible to advance.
TrashBoad 26 Jan, 2024 @ 3:12am 
tank sensitivity is so high
Vauxy 6 Jan, 2024 @ 12:13am 
Is it just me or F23 mark 1 wyvern control is way too buggy? Might need to fix that.
Spasa 5 Jan, 2024 @ 2:16pm 
I just finished my Velian Republic run, and the game in the beginning seams hard but after the second map its so easy i was able to do every map under 30 min. idk why but it was damn easy it got boring so can you make it easy at the start and hard near end? Also great mod you should 100% try it :)
Erikal0over 4 Jan, 2024 @ 3:50pm 
and it uses the vanilla maps
Erikal0over 4 Jan, 2024 @ 3:50pm 
the main map hasn't changed
danich  [author] 28 Dec, 2023 @ 1:16pm 
Dallas, thanks for your feedback!
Dallas 27 Dec, 2023 @ 9:23am 
Just completed this mod(except final mission 2, cuz it crashes my game) as Enzia. And this mod is good.
My only main issue is early game enemy tanks will obliterate your team in no time(didn't saw this issue as Rennland tho), while you have only one APC, which can damage only infatry untis . For some reason friendly NPC will really rarely use anti-tank weapons. But at the same time, this unfairness forced me to use different approaches and tactics(which was turning point and we crushed the enemy in no time).
So yeah, I enjoyed this mod a lot. Would love to see custom maps(if this possible) and colorized weapon icons in inventory.
Svijj 20 Nov, 2023 @ 1:08pm 
This mod is great! The vehicles are much more fun to use than in vanilla. Congrats to the dev team, I'm looking forward towards new updates!
SpooNNNeedle  [author] 28 Oct, 2023 @ 7:01pm 
An update addressing all the balancing problems, vehicle gimmicks and bugs, and quite a large amount of content is coming real soon. tens of vehicles, a new vehicle artstyle, a new faction, etc etc. Wyvern has been fixed in that build and a new variant entirely is part of the faction's lineup. I highly recommend anybody interested in the setting or mod to join our discord and ask any questions or keep up to date with changes there :)
Tundra C. 24 Oct, 2023 @ 8:27pm 
The Galitian Wyvern tends to swerve around no matter how i control it.
Areyn 24 Oct, 2023 @ 2:11pm 
I have no idea why this mod is so highly rated.

There is absolutely no balance.

Every map, no matter what faction I select or what faction I chose to oppose me, my team gets pinned down at spawn by enemy tanks
Maddii 14 Sep, 2023 @ 4:21am 
Please more updates this is the best mod for the game
Phoenix Leader 26 Jul, 2023 @ 7:29am 
I tried my first campaign as Enzia, and its pretty fun, but when im facing Rennland, their light vehicles all have some AT capability while I just have the basic APC with a mashinegun. I can one shot most of them with my AT, but the AI doesnt really pick those up so i just end up running around as a full time tank hunter so we can push a bit.:stress:
Deuter 1 May, 2023 @ 4:16am 
Is there any resource like a RWR wiki where there is info about weapons stats?
Schnippysnapper 24 Apr, 2023 @ 2:57am 
Renland AC's are OP af
skuriti 14 Apr, 2023 @ 3:07am 
I know confederation of enzia have tanks, light tanks, and rpg but somehow my team didnt spawn it and didnt use the rpg. If the enemy only attack with armored car then okay since it can easily be destroyed but once they bringing in heavy tank it become impossible
cats 12 Apr, 2023 @ 7:09am 
@Choco, yup its made by the very same author
Choco Dromeda 12 Apr, 2023 @ 4:09am 
it is just me but i think i remember a mod with the same name in a different game called rusted warfare.