Rivals of Aether

Rivals of Aether

Tenru
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Update: 29 Oct, 2020 @ 4:30am

Patch Release 1.8.1

Dattack:
- Base knockback changed to 7
- Knockback scaling changed to 0.3

This leads to confirms with fstrong at low percents, and at mid-high opponents need to DI in. Also makes the move better at combos in general


- Fixed a bug where downspecial crashes online after changing skin (hopefully)

Update: 29 Oct, 2020 @ 1:35am

Patch Release 1.8

Upstrong:
- Sweetspot base knockback changed from 9 to 8
- Sweetspot scaling changed from 1.1 to 1.2
- Sourspot base knockback changed from 8 to 7
- Sourspot scaling changed from 0.9 to 1.15
- Endlag changed from 26 to 25

Fstrong:
- Knockback scaling changed from 0.9 to 1.1

Dstrong:
- Base Knockback changed from 8 to 7
- Startup changed from 12 to 9
- Endlag changed from 24 to 20

Dattack:
- Can now cancel the endlag with an fstrong on hit
- Only really works at low-mid percent
- Whether or not you can land it depends on the opponents DI and where on Tenru you hit dattack

Uptilt:
- Jump cancel now skips to the final spin hit, letting you cancel the move quicker and more intentionally

Bair:
- Changed animation a little

Nspecial:
- In addition to extra hitstun, grabbing your own firecrackers and throwing them makes them trancendent
- Added a sound effect when you hit a player with a trancendent firecracker



- Fixed a bug where the final alt had no visible slot

Update: 26 Oct, 2020 @ 5:19pm

Patch Release 1.7.1

Added the 3 alt winners from the Tenru alt contest

Amigo by @DemonDJ7
Grim by @Zerks
Royal by @Jblockman1

Update: 17 Oct, 2020 @ 1:49am

Patch Release 1.7

FSpecial:
- Increased the amount you need to tilt the stick to get the angled versions

Nspecial:
- Can now throw with a backspin by pressing attack, strong, or parry while charging
-Backspun throws will ignore platforms and bounce backwards

DSpecial (air):
- Fixed a big where the hitbox would last after you landed

Uptilt:
- Changed mash to spin to hold to spin
- Can now hold the spin as long as you want by holding attack
- While holding, can press attack again to do the clap kick
- Landing the spin forces the clap kick to come out at the end of the loop
- Landing the spin allows you to jump cancel the move before the clap kick
The jump cancel only happens on the final spin. This is because the last spin has a little more knockback sending
enemies upwards, otherwise you could basically upstrong confirm at any percent

- Reworked the move and cancel timings to better match the animation

Tips:
- At high percent, opponents can DI out of the whole spin. Can either cancel the spin with a jump or press attack to clap kick early
- At 0%, dtilt->uptilt full can lead to 20%
- Jump cancels can lead into any of the 5 aerials

DTilt:
- Base knockback changed from 7 to 6
- Knockback scaling chanegd fromn .4 to .5

Now combos into uptilt better at low percent

General:
- Changed the colors on the respawn platform so the wood is not recolored when using an alt
- Touched up a few alts so they look better
- Added a new alt "Calvino"
- Removed the Pinoccio alt cuz it was kinda lame

Update: 10 Oct, 2020 @ 4:59am

Release Version 1.6.2

Dtilt:
- Startup changed from 6->4

Update: 10 Oct, 2020 @ 2:31am

Patch Release 1.6.1

Jump max hsp changed from 7 to 6
Max airspeed changed from 6 to 5.5
Fspecial and Nspecial angles can now be done with right stick

Air Dspecial:
- Active window length changed from 22 to 99
Screw it. Those 3 frames of animation are banished.

Dtilt:
- Startup increased from 4->6
- Active frames increased from 2->3
- Whifflag reduced from 14->12

Upair:
- Increased inwards hitbox sizes to make landing falling upairs more consistent

Update: 8 Oct, 2020 @ 9:54pm

Patch Release 1.6

NSpecial:
- Firecracker projectile now spawns along the hand's throw arc.
E.G. Throwing straight forward will spawn the projectile at the tip of the hand

Dattack:
- Aligned the hitboxes to better match the move

Gravity Speed:
- changed from 0.55 to 0.5

Upspecial:
- Increased the vertical leeway when grabbing stage elements
- Vspeed gain increased from 8 to 9
- Vspeed gain in midair is now less effective the more it is used
This resets when you get hit, land, or walljump

These changes make getting back when you're right on the edge much easier and more consistant, reducing those moments
when both players are just watching Tenru flailing trying to recover and sometimes SDing

Uptilt and Upstrong
- Can now barely reach platforms on abyss gates

Air Dspecial:
- Increased length of active window from 12 to 22
It's effectively endless now, and must be cancelled or landed


Ground Dspecial:
- Height gain reduced slightly to compensate for new gravity value


Fspecial:
- Increase hsp gain when grabbing stage elements
- Can not be angled up or down slightly
- Can grab floor and fling off if angled down from neutral
- Angling up gives a slightly higher height boost when grabbing stage

Update: 7 Oct, 2020 @ 12:58am

Patch Release 1.5.5

Bair:
- Increased hitbox sizes to make it less disjoint and more reliable to land

Update: 7 Oct, 2020 @ 12:37am

Patch Release 1.5.4

- Fixed a bug where characters that also use the article2 slot would cause various things to break

Update: 5 Oct, 2020 @ 1:48pm

Release 1.5.3

- Fixed a big where you grabbed the ground you're standing on with upspecial