Garry's Mod

Garry's Mod

[VJ] Underhell SNPCs
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Update: 26 Apr @ 6:16pm

-Replaced more old VJ Base code with new VJ Base Revamp code.

Update: 19 Apr @ 5:44pm

-Revamped various code in this mod to work with the latest version of VJ Base
-Improved the functionality of the A.C.E'S Cloak Ability
-The PMC Hazmat Soldiers are now immune to Toxic damage types as well as DMG_NERVEGAS (As they should've been from when the mod first came out, hahaha
-Fixed gore effects when a right leg is shot off appearing on the left leg for some SNPCs
-Increased the fire rate of the shotguns to make shotgunners more dangerous in close combat

Update: 31 Jul, 2024 @ 10:03am

-All SNPC and weapon models in this mod are now pre-cached to reduce lag when spawning them in-game for the first time.
-All weapons in the weapon overdrive menu now start with “VJ UNDERHELL” to avoid any potential confusion with non-VJ Base Underhell weapon mods.
-Fixed the Infected Worker’s helmet sometimes not coming off of his head when he’s gibbed
-Fixed bullets not spawning from the Black Hawk’s muzzle.
-The PMC Sentry Gun will now play its proper firing animation when firing. This not only makes the SNPC more animated, but it also allows shells to eject from it when it fires as well.
-Increased the fire-rate of the Sentry Gun and the Helicopter’s gun to make them more accurate to how they are in Underhell.
-All shotgunner variants now use duplicated models of their respective SNPCs to fix the bugs that come from SNPCs sharing models in Gmod (This will be reverted if the Gmod devs ever fix this).
-Added a setting that allows you to make it so that the standard Infected will not spawn with their prison inmate skin. This is particularly useful for when you’re playing on a map that isn’t prison themed. You can find the settings for this mod under the VJ Base tab in the “Underhell” category.

Update: 12 Nov, 2023 @ 8:01pm

Changes and Improvements
-The Black Hawk helicopters will no longer create error messages when they are removed or destroyed while they are charging up their guns.
-Added more death voice lines for the PMC Soldiers. Said death voice lines were unused in this addon until now.
-Packed the materials for the muzzle flash effects used for the Sentry Gun and Black Hawk's gun into this addon so you no longer need to have DrVrej's Black Mesa SNPCs installed for them to appear properly (This was an oversight on my part. You were never supposed to download that mod for things to work properly for this one).

Update: 11 Oct, 2023 @ 9:52pm

-Fixed an oversight caused by the last update that made the ARC Prison Guards have no health.

Update: 10 Oct, 2023 @ 10:47pm

Additions
-Added a shotgunner variant for the S.W.A.T. Units.
-Added the Infected Worker. Unlike the other two Infected SNPCs, this guy uses a wrench as a weapon. It does more damage than the other Infected attacks, but it doesn’t slow you down.
-Added the PMC Sentry Turret. Designed to behave as it did in Underhell.
-Added the PMC Black Hawk Helicopter. Also designed to behave how it did in Underhell.
-Added the Police Black Hawk Helicopter. It is essentially the same as the PMC Black Hawk, but owned by Law Enforcement, and thus on your side.

Changes and Improvements
-Updated various code to work with the latest version of VJ Base and also future-proofed them for further VJ Base updates.
-Removed a whole bunch of unnecessary variables from the SNPCs so now their AI will function better.
-Added more voice lines for the PMC Soldiers.
-Disabling gibbing in the VJ Base settings will now also disable the unique gibbing system for this mod.
-The PMC Soldiers can now spawn with more bodygroups. The gibbing system will adjust accordingly to what bodygroups the PMC Soldiers use.
-Buffed the health of the PMC and S.W.A.T. Units to balance them with other human VJ Base SNPCs and most SWEPs.
-The Infected SNPCs now use their proper animations from Underhell.
-Fixed the physics for all of the weapon models, so now they won’t sometimes float above the ground when they are dropped.
-Adjusted and improved the volume of the weapons when heard from up close and from a distance.
-Completely fixed the A.C.E.’s cloaking ability, so now its functionality to become undetectable by other SNPCs has been restored (as it was broken by recent Gmod and/or VJ Base updates). The A.C.E. will now also dynamically change visor-colors depending on whether or not it is alert and its cloaking ability has been updated to have better error checking (e.g: The A.C.E. will now de-cloak when there are no more enemies around so it will no longer remain indefinitely cloaked until it finds a new enemy).
-Removed all of the useless health convars.
-Removed Marcus’s ability to spawn other soldiers, as the ability for him to summon just other soldiers out of thin air was just kind of silly and it contrasted the more-realism approach of Underhell. It was also really janky since the soldiers he’d summon would sometimes get stuck in the places they’d spawn. He still however has a lot of health to make up for this.

Update: 23 Dec, 2021 @ 7:56pm

Changes and Improvements
-Fixed the bug where the A.C.E's cloaking ability wouldn't work properly if multiple A.C.Es were spawned. Said ability should now work just fine for each A.C.E when more than one is spawned.
-Added more voice lines for the PMC Soldiers.
-Made some code look less messy.

Update: 23 Dec, 2021 @ 7:52pm

Ignore this, I accidentally updated this mod twice

Update: 27 Feb, 2021 @ 9:02pm

Additions
-Added Shotgunner variants for all PMC Soldiers
-Added the XM1014 Shotgun
-Added the Police Officer
-Added Marcus (Please check the notes in the description for some important information about him)

Changes and Improvements
-All shotguns now use their proper pump sounds. Before this update, they used the default HL2 pump sound
-Renamed the weapon called "UNDERHELL_M5" to "UNDERHELL_MOSSBERG590"
-Fixed the bug where the A.C.E's cloak effects would occur at random times. The cloak effects should now only appear when the A.C.E actually cloaks
-Fixed the oversight that disabled blood pools for all SNPCs in this pack

Update: 12 Aug, 2020 @ 9:09pm

Initial addon creation.