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-Revamped various code in this mod to work with the latest version of VJ Base
-Improved the functionality of the A.C.E'S cloak ability
-The PMC Hazmat Soldiers are now immune to Toxic damage types as well as DMG_NERVEGAS (As they should've been from when the mod first came out, hahaha
-Fixed gore affects when a right leg is shot off appearing on the left leg for some SNPCs
-Increased the fire rate of the shotguns to make shotgunners more dangerous in close combat
Thanks mate, I appreciate it
-Increased the fire-rate of the Sentry Gun and the Helicopter’s gun to make them more accurate to how they are in Underhell.
-All shotgunner variants now use duplicated models of their respective SNPCs to fix the bugs that come from SNPCs sharing models in Gmod (This will be reverted if the Gmod devs ever fix this).
-Added a setting that allows you to make it so that the standard Infected will not spawn with their prison inmate skin. This is particularly useful for when you’re playing on a map that isn’t prison themed. You can find the settings for this mod under the VJ Base tab in the “Underhell” category.
-All SNPC and weapon models in this mod are now pre-cached to reduce lag when spawning them in-game for the first time.
-All weapons in the weapon overdrive menu now start with “VJ UNDERHELL” to avoid any potential confusion with non-VJ Base Underhell weapon mods.
-Fixed the Infected Worker’s helmet sometimes not coming off of his head when he’s gibbed
-Fixed bullets not spawning from the Black Hawk’s muzzle.
1. In sight
2. max sight distance is like 200 feet. any farther and they just don't notice me
Both of these issues persist when max sight distance is set to high numbers and when always know player location is on (in console with dev mode it says they are seeing me but they just don't move [the map has a nav mesh])
My pleasure mate, happy to hear you got it working!
Oh dear, that's not good. I tested it out myself and it seems that everything works fine on my end. It could be that the mod didn't install correctly for you or you might have a conflicting addon. Though it could also be just Gmod acting up again. Try verifying the integrity of Gmod's files via steam properties if re-installing it or checking to see if the mod works for you without any other mods doesn't work.
Changes and Improvements:
-The Black Hawk helicopters will no longer create error messages when they are removed or destroyed while they are charging up their guns.
-Added more death voice lines for the PMC Soldiers. Said death voice lines were unused in this addon until now.
-Packed the materials for the muzzle flash effects used for the Sentry Gun and Black Hawk's gun into this addon so you no longer need to have DrVrej's Black Mesa SNPCs installed for them to appear properly (This was an oversight on my part. You were never supposed to download that mod for things to work properly for this one).
1. SetNoDraw - [C]:-1
2. CustomOnDeath_BeforeCorpseSpawned - lua/entities/npc_vj_underhell_pmc_ace/init.lua:712
3. CreateDeathCorpse - lua/entities/npc_vj_human_base/init.lua:4005
4. OnKilled - lua/entities/npc_vj_human_base/init.lua:3982
5. DoKilled - lua/entities/npc_vj_human_base/init.lua:3903
6. PriorToKilled - lua/entities/npc_vj_human_base/init.lua:3971
7. unknown - lua/entities/npc_vj_human_base/init.lua:3845
8. FireBullets - [C]:-1
9. CSShootBullet - lua/weapons/weapon_752_dc17m_br/shared.lua:101
10. unknown - lua/weapons/weapon_752_dc17m_br/shared.lua:67
and so far one of my gripes is that the blackhawks just fall down like a rock when destroyed which is kinda disappointing
i dont have enough time to try out the human npcs and see if theyre any different so i dont have anything to say about them for now
Thanks a lot lad, I'm happy to hear that! I got a pretty big addon coming out soon, so I hope you'll enjoy it
I looked into it, and it turned out that the ARC Prison Guard was bugged because of an buggy oversight I accidentally included in his code just before releasing the mod. I just updated the mod again to fix this; apologies for the inconvenience. The Police Officer's voice lines are actually from the 2011 version of Underhell. They were for some reason removed in the 2013 version, so I decided to have them use their voice lines from the 2011 build just so they could have voice lines and not be completely silent. I don't think I'm gonna add any sound files that were not in any build of Underhell in this mod, but I may or may not make an expansion pack that changes the police voice lines to something else if I ever decide to do so.
@JkMenttonet
I actually thought about adding all of them into the mod before. However, since they unfortunately lack proper voice lines for combat, I decided not to add them.