Caves of Qud

Caves of Qud

WM Extended Mutations [Stable Edition]
Showing 51-60 of 105 entries
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Update: 12 Mar, 2023 @ 1:17pm

[Fixed Relationships issue -]

Update: 11 Mar, 2023 @ 12:49pm

[quickfix for error - map laoding issue via reputation]

Update: 11 Mar, 2023 @ 10:01am

[update for current version]

Update: 26 Jan, 2023 @ 5:17am

Update: 23 Jan, 2023 @ 1:27pm

fixing serialiation error that was causing games to be unsaveable

Update: 22 Jan, 2023 @ 1:24pm

- refactoring for new update.

Update: 11 Jan, 2023 @ 11:41am

- All gelatinous form mutations should now properly remove their Globuls and effects via unwishing or demutating.
- All gelatinous forms received a revamp in the regeneration department are now immune to head decapitations (since they are essentially an amorphous form) and will now regenerate limbs at accelerated rates sometimes even instantly. They also have slightly faster health regeneration.
- The description for Psychoplethoric Deterioration now includes the range. Also the energy cost rate of the move has been both adjusted and fixed, the cooldown only fires if the move is successful.

Update: 27 Dec, 2022 @ 4:25am

[implemented Tail Replacement system for the Serpentine Form Issues regarding tail vanishing, this is a temporary fix method until I can determine the actual issue of why its not working.]

[Commencing testing with Improved Mutations, so far there haven't been any issues, so as of now I am removing it from the noncompat list.]

Update: 24 Jul, 2022 @ 1:05pm

*Fixed possible laoding error

Update: 13 Jul, 2022 @ 7:59am

- Fixed lack of cooldown on several mutations.