Caves of Qud

Caves of Qud

WM Extended Mutations [Stable Edition]
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Update: 18 Feb, 2022 @ 10:56am

[Updated for compatibility with newest update]

Update: 15 Dec, 2021 @ 4:19pm

[fixed logic error causing submerge to be broken in the gills mutation.]

Update: 14 Dec, 2021 @ 4:17pm

[made it so that you can no longer access the worldmap as long as you have the darkening status effect.]
[Reduced the volume on the hydropartum mutation to 0.1]

Update: 14 Dec, 2021 @ 9:20am

[Umbrameum can no longer self-cast while on the overmap. The duration of black-out have been modified to be shorter.
[Several volume issues had been tweaka nd are hopefully more quiet.]

Update: 27 Nov, 2021 @ 11:03am

Update: 26 Nov, 2021 @ 7:40pm

Changes________________________

Psybrachiomancy: Increased the severity of damage reduction based on how many arms you summon, should be a lot more noticeable now.

Combustion Beam: Firing a single charge now only cost a turn of “energy,” the time that passes after committing to an action, firing volleys now increases that energy cost, making the exhaustion period after firing more detrimental for yourself and enemies using it against you.

Bug Fixes_______________________

Combustion Volley ability no longer defaults to using one shot only and properly reads multiple shots.

Psychomaterialus no longer adapts your name along with additional adjectives like wet or bloody to your new host body.



Update: 1 Nov, 2021 @ 1:13pm

Update: 31 Oct, 2021 @ 2:21pm

Update: 13 Aug, 2021 @ 3:36pm

Added New Mutation:


Lustrously Feathered

"You are decorated in lustrous feathers."

Grants a small resistance to cold, 1 DV and bonus Rep with Birds.


Balance Fixes

Psychomaterialus : Should now properly appear in the random mutations selection.
Psybrachiomancy : Materializing more than a single arm now reduces the damage delt from each arm when using melee attacks with a factor of dividing said damage by how arms you have and then calculating bonuses from Ego, and your weapon. This has no effect on range weaponry and has been implemented to add a bit differentiation between physically fleshy limbs vs psionic ones.
Incorporeal Form : There are now certain objects and things you cannot interact with while they are outside of your inventory. The Phase Mutation now allows you regain your physicality but only briefly, based on the mutation level of phasing itself.

Update: 28 Jul, 2021 @ 12:00am

Fixed and elborated on details in Psychoplethoric Det.