Barotrauma

Barotrauma

Falcata-class Assault Sub (Goph Original Ship)
Showing 1-10 of 43 entries
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Update: 28 Nov, 2021 @ 9:37pm

Added a research station to medical.

Update: 10 May, 2021 @ 9:39pm

The propeller hitboxes were all inside of the wall. They have been moved outward so that they actually present a danger to divers.

Loose shotgun shells in armory are now correctly packed into the secure cabinets.

Office chair in medbay moved down 3 units so that it's no longer floating.

Bed in captain's quarter has been made functional.

Update: 6 May, 2021 @ 9:28pm

Fixed an issue where the #1 Rampart periscope was set to "Toggle State" and "On", causing the gun to behave abnormally and seemingly fire on its own.

Update: 26 Mar, 2021 @ 4:35am

Someone said the reactor is still fucked so here's an update? I tested this and it's working fine.

Update: 15 Mar, 2021 @ 1:45pm

I'm a fucking dumbass and hooked up the airlock logic to the reactor shutdown, preventing the ship from ever turning on. Fixed.

Update: 17 Feb, 2021 @ 2:18am

Hooked up the docking hatch to the reactor's shutdown pin to auto-depower the reactor whenever the ship is docked.

Update: 16 Feb, 2021 @ 2:03am

Updated ship inventory for new item stacking system.
Medical now includes 8x bandages, 2x elastin, 2x morphine, 6x opium, and 3x calyxanide among other things.
Fabrication now includes 2x titanium and 2x copper by default, among other things

Fixed improper sprite depth of lower airlock doors
Made hospital bed in medbay non-interactable

Update: 20 Dec, 2020 @ 5:25pm

Hid a wifi component in aft damage control that was mistakenly visible.

Update: 9 Dec, 2020 @ 5:57pm

idk the sub was having problems with the update so I opened it in the editor, saved it, and now it works again?

Update: 18 Nov, 2020 @ 3:22pm

Moved a light component in the Deliverance so that it wouldn't show.