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also i noticed that the arrows in the top gunnery room look different from the ones in the bottom one, with the top ones having two arrows and the bottom ones having a single arrow.
im unsure if this an intentional indication of how many guns are in each group or an oversight. (also, one of the arrows for gun1 is slightly offset)
my engineer would also like to say thanks for not maxing out the junction box wires, as otherwise he wouldnt have been able to rig some of the diving suits to autorefill.
regarding the light, it might just be a quirk of my 8 year old dvi monitor but it seems pretty blue to me. https://imgur.com/a/hbRI2kS
also, can you settle an argument im having with my chief engineer? he insists that the alarms go off when junction boxes break and im of the opinion its just minor leaks people are fixing coinciding with junction damage. is there actually an alarm for junction damage?
im glad all my issue reports arent coming off too annoying to you.
The engine propeller hitboxes have been moved back out, thank you for reporting.
The shotgun shells were an artifact from when items couldn't stack and have been correctly stacked and re-packed inside the locker.
The battery status light on the helm is not blue. It is either green or yellow in-game. In the editor, the preview overlaps them and mistakenly displays a blue light.
The medbay chair has been moved down 3 units.
To be honest I hadn't touched the command bed because I kind of forgot about it. It has been changed as per your suggestion.
Thank you! :3
sorry if this is coming off a bit complainy.
the weapons room next to the top airlock has a pile of 10 shotgun shells on the ground.
the battery status light on the helm blends in with the nav station a bit because its blue on blue, seems a little odd that its not the same shade of green like the grid stress light.
i noticed the bed under the helm, nice detail by the way, im unsure if your aware but incase you arent you can stack an extra bed on top of the first with the alpha turned down to make the top bunk look functional. though you probably know considering how good this ship is.
and while i dont want to get into nitpicking because that way lies madness (and sounding like an asshole), while im at it i think its also worth noting that the medbay chair is floating a bit off the ground. i promise i wont nitpick things like the water detectors. (unless i find anything noticeably levitating)
Grid stress is an overvoltage indicator, yeah. I didn't want to feed the captain the exact numbers so I abstracted it out to a warning light.
also, what is grid stress? overvolt?
The door thing took a better part of an hour.
you nailed it
those system of showing open/closed doors onscreen
how much time you spent on it?
and surgery - its georgeous