Garry's Mod

Garry's Mod

AVGN SWEP 1.3.1 (PEPSIMAN UPDATE)
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Update: 22 Aug, 2021 @ 6:57pm

AVGN 1.3.1 Changelog

[~] Modified the behavior of the legacy SWEPs to use the correct entities (they were previously trying to call the new grenade-y entities). They will now call for the creation of their own unique rolling_rock_legacy and avgn_console_legacy entities instead :)

[+] Added Pepsiman taunt! Pressing R now has a chance to drop a can of Pepsi. Also has a chance to drop a variant that doesn't explode until touched.

Known issues:

- Sometimes a Pepsi can will be dropped even when the Pepsiman taunt isn't called. I don't know why this happens.

- Sometimes the SWEP will think ents.Create() is suddenly an invalid call. Currently still searching for a fix.

- Sometimes a Pepsi can will drop during the Atari 5200 Does It Work taunt. I don't know why this happens either.

-Sometimes multiple pepsi cans will drop at once. Yet again, I don't know why this happens.

Have fun! Help squashing the above bugs would be greatly appreciated.

Update: 21 Aug, 2021 @ 9:23pm

Happy 1 year upload anniversary, folks! Have an update to celebrate!

AVGN SWEP 1.3 Changelog

[+] Added several new attack sounds

[+] Added two legacy versions of the SWEP for those who desire the old behavior - one with the broken code intact, and one with the fixed code but no other additions.

[~] Rolling Rocks and Pepsi Cans will now explode on contact whether the person touching it is an NPC or not.

[~] Rolling Rocks and Pepsi cans will now explosively self-destruct if they do not hit anything within 6 seconds, allowing them to function as grenades.

[~] The explosive magnitude of the Atari 5200 console's idle explosion has been increased.

Have fun, and fuck you!

Update: 4 Sep, 2020 @ 10:25pm

[~] Changed the rolling rock explosive magnitude from 150 to just 50. Not a clean fix for blowing yourself up with the Rolling Rock but hey, who are you to shy away from The Rage of The Fuckin' Nerd?! Anyway it seems to still be plenty powerful.

[-] Commented out the attempt to ignore player damage from rolling rock blasts since it didn't work.

Update: 4 Sep, 2020 @ 10:04am

AVGN 1.2 Changelog

[+] Added several new sounds that can play randomly when attacking.

[+] Added several new sounds that can play randomly when equipping the weapon (including the soundbyte of the cover that the mod came with by default)

[+] Made an attempt at blocking Rolling Rock damage to players, didn't work, the code's still in here so it makes it into the changelog but it doesn't seem to do anything.

[+] Added animations taken from the Flipoff addon by TechedRonan/Maniac.

[~] Did some restructuring to make the code a bit neater, renamed a couple of things to make them make more sense

[~] Attempted to place the SWEP in 2 different categories: "AVGN" and "Kliker". No idea if this worked but it should be under at least ONE of those categories.

[~] Changed the curse/swear delay from 0.2 to 0.1 :) FUCKFUCKFUCKFUCKFUCKFUCKFUCK!!!

Update: 21 Aug, 2020 @ 11:27pm

Initial addon creation.