Space Engineers

Space Engineers

Froid's WeaponCore Rotor Turret Script
Showing 11-20 of 41 entries
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Update: 3 Oct, 2021 @ 1:51am

1.16.2
- Fix Designator selection
- Fix Script crashing when no enemy grid detected (Detected != In range)

Update: 24 Sep, 2021 @ 9:54am

1.16.1
- Fix Support for WeaponCore v2

Update: 14 Aug, 2021 @ 11:42pm

1.16.0
- Fixed typo in ParseTurretIni

Update: 24 May, 2021 @ 3:12am

1.15.2
-Improvment to targetLead finding
-Performance improvements?

Update: 23 May, 2021 @ 5:55am

1.15.1
- Small improvements to rest speed

Update: 23 May, 2021 @ 4:17am

1.15.0
-Improved Rotor rest rotation further, still not 100% happy with it.

Update: 10 May, 2021 @ 11:49pm

Version 1.14.0?
- Improved rotor rest code.
# Still need to find a way to make rest motion consistent

Update: 10 May, 2021 @ 12:47am

-Fixed Vector3D casting
-Now rspects engagement distance config

Update: 9 May, 2021 @ 1:49am

-Fix for script break if the target distance exceeds the square maxrange of a turret mounted weapon

Update: 27 Apr, 2021 @ 12:20pm

-Kaito Fix reference error, fix vanilla designator tracking