Sid Meier's Civilization VI

Sid Meier's Civilization VI

GoldenAge - Brave New World
Showing 71-80 of 124 entries
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Update: 14 Mar, 2021 @ 7:10pm

200 !!

Add Appeal system as a new game mode.

City center plot yields now increase with game era.

Nerf Mountains yields.

Buff Natural wonders yields.

Bugs fixed.

Update: 6 Mar, 2021 @ 6:56pm

199

8 New Military policies that help you conquer the world.

Nerf Dark age policies in DA mode.

Buff Air units.

New preference settings: 1. No crazy-expansion punishment. 2. No free wall for city-states

Update: 28 Feb, 2021 @ 7:28pm

198

New preference settings: (1) pace of game (2) AI no wonders

Arthur: +1 movement for units within 2 tiles.
Nerf HIMIKO and SINBAD

Dark age policy changes in this mod now applies to Dramatic game mode only.

Fix a couple of bugs.

Update: 26 Feb, 2021 @ 8:40pm

Fix no natural wonders.

Update: 26 Feb, 2021 @ 7:37am

Fix no city panel.

Update: 25 Feb, 2021 @ 7:19pm

Fix no barbarian clan panel.

Update: 25 Feb, 2021 @ 6:02pm

197

Now fully compatible with 1.0.10.15

Optimize policy slots for some governments.

Update: 25 Feb, 2021 @ 9:26am

196

Huge mod structure reorganization update.
(Come together with the Feb update. Unfortunately, old saved games are not supported. Sorry for the inconvenience.)
Add advanced setting options for GoldenAge.
Move some game modes to advanced setting.
Keep game modes that add new features to the game.

New game mode: Total War

Increase cost of world wonders.

Fix a couple of bugs.

Update: 20 Feb, 2021 @ 7:41pm

Update: 20 Feb, 2021 @ 5:32pm

195

+1 citizen slot for base district (without the need of Tier 1 building)

Specialists in Entertainment district no longer provide production yield.

Optimize the promotion tree of heavy and light cavalry units.

Optimize Aztec and Scythia AI behavior. Remove Maori ocean start trait.

Fix bugs for incorrect Vietnam UD, Byzantium UU, and Encampment housing adjacency bonus.