Stellaris

Stellaris

Red matter energy v2.13
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Update: 6 Mar, 2024 @ 4:51pm

  • update for version 3.11.*

Update: 19 Dec, 2023 @ 8:00am

  • update for version 3.10.*

Update: 1 Jul, 2023 @ 2:04am

  • update for version 3.8.*

Update: 4 Dec, 2022 @ 11:08am

  • update translations (i forgot to copy some files XD)

Update: 4 Dec, 2022 @ 10:39am

  • update for version 3.6.*

Update: 14 Oct, 2022 @ 4:39am

  • modification of a building

Update: 14 Oct, 2022 @ 1:49am

  • ajout du numéro sur les boucliers à matière noire et psionique

Update: 11 Oct, 2022 @ 6:21am

  • a new technology "Red Matter Buildings" and costs 100000
    • Red Matter Buildings (requires "Red Matter Energy" tech to research)
      • unlocks slightly modified buildings of fallen empires (all buildings are available in all in-game languages)

Update: 6 Oct, 2022 @ 3:14am

  • components cost adjustment

Update: 4 Oct, 2022 @ 6:44am

  • "Red matter energy" technology has been split into two, each costs 100000
    • Red matter energy (now requires "Dark matter energy" technology to research)
      • megastructure building ability +1
      • megastructure construction speed +50%
      • planetary construction speed +50%
      • search speed +20%
    • Red matter armament (requires "Red matter energy" technology to research)
      • unlocks all weapons, etc using red matter
  • added 3 new red matter weapons
  • fixed the "Red matter autocannon" icon not being taken into account when installed on a ship
  • fixed "Red matter battle computers" failing to activate on "Defense platforms" and "Ion cannons"