Crusader Kings III

Crusader Kings III

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Update: 12 Oct, 2024 @ 5:57pm

Update: 11 Oct, 2024 @ 7:45pm

- Cleaning up noble families file. Setup ERE noble families for up to 1018 so far.

Update: 10 Oct, 2024 @ 7:35am

- Fixed brackets in the hunt activities file I broke

Update: 10 Oct, 2024 @ 7:30am

Update: 10 Oct, 2024 @ 7:06am

- Fixed my oopsie that made the mod 8 GB

Update: 9 Oct, 2024 @ 10:00pm

- Bug fixes and further file cleanup

Update: 8 Oct, 2024 @ 6:01pm

- Edits to Paradox's generate buildings script as the development levels it used meant that later dates like 1337 ended up with holdings having fully maxed out buildings all over the map. I'll probably have to disable it since their script has the same issue I experienced before in that generating buildings makes every holding a level 5 castle.

Update: 8 Oct, 2024 @ 3:51pm

- Patch update

Update: 8 Oct, 2024 @ 4:16am

- Added missing provisions costs to terrains

Update: 7 Oct, 2024 @ 7:11pm

- Fixed bookmarks that crashed the moment the game was unpaused

- Finished setting ERE themata for all dates

- Fixed some Paradox bugs that were spamming the hell out of my error log