Crusader Kings III

Crusader Kings III

Battlefield Safety [1.5]
Showing 1-8 of 8 entries
Update: 1 Mar, 2022 @ 2:57pm

Update: 13 Oct, 2020 @ 11:24pm

1.4 update
- Base chance of nothing happening for knights has been halved, so they'll get wounded more often.
- Knights and commanders once again need to be "Severly Injured" (have second level wounds) before they can get maimed or killed.

Combined that means more wounds and fewer deaths.

Update: 29 Sep, 2020 @ 8:10am

Update: 29 Sep, 2020 @ 7:24am

1.3
- The mod now once again simply changes how much Prowess protects you because the 1.1 patch for CK3 halved the chance of knights getting hurt in the first place.
- The one exception is getting your head ripped of by a berserker. That still requires the victim to be "Severly Injured".

Update: 22 Sep, 2020 @ 11:39pm

1.2
- Reverted back to unmodded values for the basic chance that bad events will happen.
- Characters can only get maimed, killed, or have their head ripped of by a berserker if they're already Severely Injured (second level of wounded).

Update: 8 Sep, 2020 @ 10:17pm

Updated mod tags to improve visibility on the workshop.

Update: 5 Sep, 2020 @ 2:50am

version 1.1
- the mod is now marked as compatible with CK3 1.0.*
- Prowess now reduces chance of bad events by 4% per point, up from 2.5% or 3.3% (depending on event) in the unmodded game
- chance of knights and commanders getting hurt in the first place is about half lower than in the unmodded game
- knights that would normally die because their side lost the battle will now be captured instead.
- knight can now again be killed by knights that have 20% lower Prowess (as in the unmodded game) after I discovered the effect was cosmetic (knights that don't get killed by knights get killed by nameless soldiers instead)

Update: 1 Sep, 2020 @ 3:58pm