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That said, if anyone else wants to pick up my mods and make a 1.9 version of them, feel free to do so.
i dont wanna give myself boring ez mode by having there be absolutely no chance of losing knights in battle, but i also am sick to death of the ai being mindless idiots, turning the whole videogame into a stompfest. would be nice to grant complete immunity to random battlefield death to the ai while keeping it for myself, if thats at all possible
steam reminded me that this exists so with regards to duels some things I noticed while modding/cheating:
-With extremely high prowess, you can lose duels if you pick options with a low increases chance of success (or advantage or whatever it's called) and your opponent picks options with a high chance. This seems to be because they hit a certain threshold of 'success' that's compared to yours and resolves the duel in their favor before the prowess check, whereas if the duel times out the 'success chance' will just modify your prowess for the check (by a not that high maximum amount iirc).
-In line with the above, options that reduce your opponents (and your) prowess don't help you to not die. Most of the highest reward actions require no prowess.
-With extremely high prowess, I've never injured myself picking high injury risk actions (berserker trait actions etc.). I've only rarely injured enemies with ~-14 to 4 prowess before the end of the duel even though they spike their injury chance and I've tried picking those actions.
Basically, all you need to never lose easy duels (at a prowess advantage of iirc 20 but it shouldn't be hard to find) is to always have almost as good success chance increasing actions as your opponent. I know that making an option always appear is either a huge pain in the ass or impossible but I think that increasing the number of options and individually flagging bad options to not appear (for characters with good stats) are both easy. Doing the later should also make high prowess AI less likely to kill itself making bad choices in duels, I think.
From the player perspective, once you know how to duel it's pretty easy to never lose a character with extremely high prowess in 'vanilla' anyway I found. I had probably a little under a thousand duels across multiple runs with a cheat/modded character with 400-500 prowess against a range of priests and old men (negative or low prowess), vanilla lords (vanilla prowess), male descendants (~22+ prowess), female descendants (~35+ prowess), daughters (~70+ prowess), and directly cheated characters (100-200 prowess). Before figuring out the duel mechanics I died or lost ~10-20% of the time, afterwards I only lost once, against a daughter who picked something like berserker-shieldmaiden-berserker when I only rolled bad options (though I'm pretty sure there are some regional meme options pdx added that can still kill you).
To really explain you the rest you would have to first learn about base weights and that's a bit too much to explain in comments.
What is important is that mod should be working now and the result is that more knights get wounded, but fewer knights get maimed or killed.
so what you are saying is that mod was working fine but your guess is base weight problem caused situation looks like mod was not working and you fixed it somehow, and there should be bug fix about this.
did i understood right?
If my guess is correct then the first change of the 1.4 update is actually a bug fix, which is part of the reason why I did it.
- Base chance of nothing happening for knights has been halved, so they'll get wounded more often. Base chance of nothing happening to commanders is unchanged.
- Knights and commanders once again need to be "Severly Injured" (have second level wounds) before they can get maimed or killed.
Combined that means more wounds and fewer deaths.
knights are dying in battle really a lot more than before.
it seem to be same chance in vanilla
so i did some checking
deleting death chance in combat_events doesnt seem to work anymore
when i decreased 5% to 1% and giving 1 value at immunity seems to work
well i am really not sure whether i am only one experiencing this problem right now or not
in my game,
knights are getting killed in battlefield several times...
- commanders and knight have a basic 10% chance to be captured
- knights also have a basic 5% chance to be killed
- chance of capture is reduced by 3.3% per point of prowess
- chance of death is reduced by 2.5% per point of prowess
- maximum reduction is 90% (so there is a minimum 1% chance for capture and 0.5% chance of death)
Battle Captives:
- commanders and knights have a basic 30% chance to be captured
- knights have a basic 10% chance to be killed
- effect of prowess on capture/death chance is unchanged
Battlefield Safety:
- no change to basic chance commanders will be captured (still 10%)
- knights have a basic 15% chance to be captured
- removes chance knights will be killed
- chance of capture is reduced by 4% per point of Prowess
- there is no minimum chance of capture; commanders and knights with 25+ Prowess are never captured
Let me get this straight tho, what this mod does, technically speaking it will never kill your character if he has 25 prowess?
version 1.3
- The mod now once again simply changes how much Prowess protects you because the 1.1 patch for CK3 halved the chance of knights getting hurt in the first place.
- The one exception is getting your head ripped of by a berserker. That still requires the victim to be "Severly Injured".