RimWorld

RimWorld

BloodTypes + BloodBag (Continued)
Showing 1-10 of 14 entries
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Update: 24 Jun @ 12:01pm

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 26 Jan @ 1:34pm

1.5.1 - Bloodtypes can no longer be null, uses random if generating as reward or inventory
Added debug option to spawn specific blood type bags

Update: 26 Mar, 2024 @ 2:18pm

1.5.0 - Mod updated for 1.5 and passed autotests

Update: 21 Feb, 2023 @ 11:52am

1.4.2 - Should now ignore Androids

Update: 20 Oct, 2022 @ 12:45pm

1.4.1 - Mod updated for 1.4 and passed autotests

Update: 14 Sep, 2022 @ 10:48am

1.3.3 - Updated author on demand

Update: 3 Aug, 2022 @ 12:22pm

1.3.2 - Blood type should no longer count as a bad hediff, missed that when fixing the gave/recieved blood hediffs.

Update: 7 Feb, 2022 @ 3:36am

1.3.1 - Added support for Hot Meals-mod.

Update: 3 Oct, 2021 @ 2:09pm

1.0.5.0 - Fixed the hediffs for giving/recieving blood. Multiple bloodgiving will result in bloodloss and death. Recieving blood will not remove all bloodloss but lower it depending on severity.

Update: 7 Jul, 2021 @ 2:03pm

1.0.4.0 - Mod updated for 1.3 and passed autotests