Starbound

Starbound

[FFS] Feast of Fire and Smoke: Hardcore Patch (NO LONGER SUPPORTED)
Showing 1-10 of 10 entries
Update: 12 Jan, 2021 @ 12:58am

More main DAE updates. This time concerning the USCM.

Update: 4 Jan, 2021 @ 6:17pm

Just another main DaE update.

Update: 14 Dec, 2020 @ 1:51am

Just another small maintenance patch.

... Seriously, is anyone even really paying attention to these?

Update: 9 Dec, 2020 @ 9:04am

Updated in accordance with DaE 6.3. Only real change is the treasurepools.

Update: 5 Dec, 2020 @ 8:18am

Just a minor update in accordance with DaE 6.21

Update: 30 Nov, 2020 @ 9:18pm

* Updated in accordance with DaE 6.1.
* Reintroduced Cultist Rocketeers and Snipers into main spawning. I had somehow taken that out by mistake. They're back in hardcore mod now.
* Cultist Rocketeers on the back of cultist ships are more common in hardcore mode now.
* Miniknog Robots get upgraded in hardcore mode. This makes them stronger opponents, but it also makes any robots you control stronger as well. This was a change I had

Update: 27 Nov, 2020 @ 1:13am

* Updated in accordance with 6.0 of Dungeons and Encounters

* Projectiles from Miniknog Weapons (NPC Only) have 3 bounces instead of 1

* Stronger Enemies etc etc.

* In 6.0, encounters are level-gated. In Hardcore, this gate has been removed.

Update: 6 Oct, 2020 @ 5:55am

* Weapons now have coordinator.stagehand entries, so npcs will use their weapons at consistent ranges and aren't stupid about it (they are based on Frackin values but are modified to be even harder.)

Update: 16 Sep, 2020 @ 2:08pm

Update to bring in line with DaE 5.3

Update: 6 Sep, 2020 @ 9:37pm