Starbound

Starbound

[FFS] Feast of Fire and Smoke: Hardcore Patch (NO LONGER SUPPORTED)
24 Comments
Rylasasin  [author] 13 Jun, 2023 @ 7:01pm 
unpack it and find out?
If you decide to take over, I won't stop you.
Violet Night 13 Jun, 2023 @ 5:50pm 
Still using this mod to this day (Yes im that cruel to myself.) I am curious how difficult a mod like this actually is to upkeep (Considering i have zero experience in actually creating mods and the extent of my experience modifying them is notepad+ changes to clearly written scripts)

I dont run into problems with this mod very often, only thing I do notice time to time is certain units not effected by it. (Mostly aircraft and armoured vehicles added in other FFS mods from more recent dates,)

The invincible enemies people speak of generally still die plenty easy enough with the use of critical hits and headshotting weapons, the hardcored enemies still put up a good fight like I want.

I know this mod is long since dead, but would still love to see some of the non-included units added into this. (I never did bother giving Galaxy in conflict another try, couldnt get along with the control scheme.)
Violet Night 11 May, 2022 @ 8:03pm 
What kinda heathen would set the reloading key for their mod to tie in with walking anyhow...
Violet Night 11 May, 2022 @ 8:01pm 
Tried Galaxy in conflict out, couldn't get along with it. Too much complexity.
Rylasasin  [author] 28 Mar, 2022 @ 9:10pm 
If you guys really want what FFS DaE Hardcore brings to the table, I suggest you check out Galaxy in Conflict. It's basically this mod but much better done.
AkuChihiro 28 Mar, 2022 @ 5:31pm 
It's not that bad.
Violet Night 15 Mar, 2022 @ 4:26am 
Think the main things I would miss, are the enemies using actual bullets instead of glowey projectiles, the aggro range and any extra spawns. Long as the DaE without hardcore patch keeps a nice high volume of enemies to kill, maybe see's a spawn rate increase patch to compensate for the lack of hardcore patch... I could probably just deal with it.
Violet Night 15 Mar, 2022 @ 4:21am 
with that last comment said....I've had the hardcore patch for so long that maybe i just dont know how much content isnt loading...
Violet Night 15 Mar, 2022 @ 4:20am 
I would honestly prefer if you just added (No longer Supported) to the title and just let people use it with the sense of, it might not work 100% correct, it generally does work still and I would personally be gutted to see it go, I love the extra challenge.
Rylasasin  [author] 14 Mar, 2022 @ 6:43pm 
yeah I haven't updated this in a while. And in all honesty, I'm thinking about removing it entirely.

Too much work for too little gain.
Lukiwarble 14 Mar, 2022 @ 12:26pm 
[Error] Could not apply patch from file /npcs/ffs/ffs_cultist_sniper_dae.npctype.patch (TraversalException) Index 4 out of range in Json path "/items/default/4"
Lukiwarble 14 Mar, 2022 @ 12:19pm 
[Error] Could not apply patch from file /dungeons/microdungeons/ffs_randomencounter/generic/ffs_cultistaltarlarge.json.patch (TraversalException) No such key 'properties' in pathApply("/layers/3/objects/6/properties/2/value")
Lukiwarble 14 Mar, 2022 @ 12:19pm 
[Error] Could not apply patch from file /dungeons/microdungeons/ffs_microdungeons/ffs_cultistslavecamp.json.patch (TraversalException) No such key 'properties' in pathApply("/layers/3/objects/7/properties/2/value")
Lukiwarble 14 Mar, 2022 @ 12:18pm 
[Error] Could not apply patch from file /dungeons/microdungeons/ffs_microdungeons/ffs_cultisttent.json.patch
(TraversalException) No such key 'properties' in pathApply("/layers/3/objects/9/properties/2/value")
Lukiwarble 14 Mar, 2022 @ 12:18pm 
[Error] Could not apply patch from file /dungeons/microdungeons/ffs_microdungeons/ffs_microdungeons.dungeon.patch (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "minimumThreatLevel" to remove
Violet Night 10 Jan, 2022 @ 2:03pm 
Any mods out there to further increase the spawn rates of FFS units on planets? Be it to Tie them in with vanilla spawns or just to have more spawner type units between dungeons, ideally not the spider spawners? (The spiders tend to be more pain in the ass than fun)
ICECOLDWRXST 25 Jul, 2021 @ 9:48pm 
I read the comments and decided not to download this
TAS Iron Man 4 May, 2021 @ 1:10pm 
Armored units are totally indestructible, I cant even scratch them with grenades or rockets
Gonna delete it now
砕けた幻想 1 Mar, 2021 @ 6:44am 
This reinforcement is too outrageous... Most of the hostile NPC that was brushed out is totally "invincible"... You can't do damage with weapons, you can't poison, you can't burn with magma, you can't destroy the shield with shield, and it's applicable to the previous several "invincible" factors. Attack damage is more than 1000.......I decided not to use this MOD anymore.:steamfacepalm:
Rylasasin  [author] 13 Feb, 2021 @ 1:28pm 
No. That would be beyond the scope of this mod.
Abela 13 Feb, 2021 @ 9:16am 
Hey! Any chance this affects armour scaling somehow? I'm using ''Alternative Armour Scaling'' to make sure that armour would never fully protect you, but since recently it switched back to Vanilla armour %, meaning that for every 1 armour point I've got I get 1% of damage reduction again and I'm walking around with 458% damage reduction making me invincible. <.<
Averis 14 Jan, 2021 @ 12:58pm 
Tooo much lewwts
A-Vladimir 29 Sep, 2020 @ 12:37pm 
Can we get a version without extra loot?
ATTA 7 Sep, 2020 @ 2:53am 
GOD
REMOVE THAT DANMAKU BULLETSHITS
GOOD JOB PROTECTOR:stress: