Crusader Kings III

Crusader Kings III

Ancient Magic
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Update: 24 Feb, 2022 @ 3:33pm

Added Disfigured to Avatar of Life
Added Scarred to Greater Heal

Update: 24 Feb, 2022 @ 5:19am

Changelog for 0.15

Added new spellbook - removed old event-based system
Added new magical studies window - removed old magic lifestyle
Added Magocracy government type (too many features to list here)
Added Blight spell - a new aura spell that increases supply consumption of the target when it's leading an army
Removed Master of Time trait
Tweaked Master of Time spell - is now an aura, has a mana upkeep
Tweaked Sculpter of Flesh spell - can now add/remove as many traits during a single cast as desired. Mana cost changes accordingly
Added Sculpt Mind spell - like Sculpter of Flesh, but for personality and mental traits
Changed old Mass Celerity spell name to Haste
Added new Mass Celerity spell - equal but opposite of Mass Slowness
Tweaked all auras to account for the vastly increased maximum Mage Level
Added tutorials

Update: 20 Jul, 2021 @ 9:26am

Changed logo image

Update: 20 Jul, 2021 @ 9:00am

Changelog for 0.14

For this update we mainly focused on City of Magic and things around it, also because of some internal problems our update rate is much less frequent. But also constatly looking for new Artists and Programmers, so if you want to join us just write us on Discord and we can come to some agrrement.

Main Features:
Holding type: City of Magic
Ley Lines: Leylines that are connecting in Focal Points, and give special effects
Bloodline of mages

Minor Changes:
Fix: Fixed ai personality based on Traits
Fix: Added opinion modifiers to traits
Suicide Decision of Immortal
Minor Bug Fixes

Update: 28 Apr, 2021 @ 4:50am

Update: 26 Apr, 2021 @ 2:11pm

Update: 23 Apr, 2021 @ 12:39pm

update 0.13

I've recently been joined by 2 other modders, Oddness and Donekulda, and all credit for this update goes to them as I am still too busy to put much time in.

New Features

Arcane education - You can now train your children in the arcane arts even without magic potential, altho without magic potential they will be very week.

Magical disease - Characters with the mana trait now have a chance to contract a mana devouring illness (frequency changable in game rules

Religious Tenents - Religions can now diefy mages and regulate the legality of of black magic(currently just for flavor, will have game effects in future updates

Changes

Localization rewrites
change to spell targeting - to cast a spell at someone use the 'open spellbook' interaction directly on the person you wish to taget
probably other stuff i forgot about

Update: 6 Dec, 2020 @ 5:11am

update 0.12
a few bug fixes and fixes for compatability issues with daddy pika's cheat menu and lord of kings

Update: 2 Nov, 2020 @ 1:37pm

update 0.11
Reworked time and elemental trees, removing the static bonuses and replaceing them with sustained spells that scale based on mage level
lowered mana generation
fixed golem cooldown
probably some other stuff, cant remember

this update shouldnt cause old saves to crash but it will probable break some stuff

Update: 6 Oct, 2020 @ 2:11pm