Stellaris

Stellaris

Traditions+ Patched
Showing 61-70 of 78 entries
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Update: 15 Sep, 2020 @ 7:51am

added hive and machine support to colonization 2
fixed bugs

Update: 14 Sep, 2020 @ 5:33pm

tradition paring now works again
added some more boolean logic functions(seriously why do i have to do this)
triggers that look for machine or hive empires now just look for if the empire has gestalt ethics

Update: 14 Sep, 2020 @ 4:03pm

fixed some descriptions and tooltips
added more boolean logic functions.

Update: 14 Sep, 2020 @ 12:37pm

fabrication 2 hotfix

Update: 14 Sep, 2020 @ 11:04am

hotfix
Capability 1
now adds build speed to all generator district types.

Update: 14 Sep, 2020 @ 10:56am

ended up overwriting so much i made it stand alone
bug fixes
production and prosperity fixes
hive and machine empires can no longer use commerce due to not having trade

Update: 13 Sep, 2020 @ 12:09pm

typo

complex_drone

not

complex_drones

Update: 13 Sep, 2020 @ 12:06pm

things which boosts specialist and workers should now also boost the hive/machine counterparts

Update: 13 Sep, 2020 @ 12:01pm

curiosity 2 now also reduces calculator upkeep
fabrication 2 now reduces fabricator upkeep

Update: 13 Sep, 2020 @ 11:08am

bugs fixed
updated prosperity tree

*not all tooltips have been updated but i'm tired and don't feel like messeing around with yml files for the rest of my evening.