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If not, you might be able to add a "refund" event, to dump some unity back to compensate for the increased costs.
While cleaning the files up I startet tweaking the traditions. boy, that escallated quickly ;)
If possible, I would like a link for my personal merge mod I am making aka for Steam friends only never public. Sent ya a friend request.
I have a fully bugfixed and functional version of this mod that I patched in private that works with 3.0.3. It requires Unofficial Modifier Patch mod due to the changes, but I think mod dependency is worth it, as files are much cleaner now - job edits were replaced with modifiers where possible, all files have been updated to 3.0.3 changes.
I am currently working on a reupload including the More AP Mod by Thane.
Since the building discounts are hard-coded values while the building cost are related to the tier, I have decided to swap these discounts with a build time reduction (which is also easier to code).
The mod will not change the current vanilla variant of the forges and industrie complexes.
trp_expansion_colonization_c_hive_desc:0 "£job_synapse_drone£ §YSynapse drones§! now produce §G+1§! £unity£ Unity."" fixes it and adjust the name to be correct
If you can double check on your end and see if it was just hard to notice (Depending on when you take this tradition the modifier could be insignificant)
I have searched the entire mod for this typo, I see it in game but not in the files anywhere.
I'll have to do some research, no promises.
Ghost, will the 3.0 Modifier Patch be required for your update?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688887083
While working on the files for the original mod I put together what was needed to get this functional again.
The original still is not 100% compatible with gestalts, so this is currently the most complete working version of the mod.
Update please, this mod is awesome.
Also the tradition that increases city district houssing doesn't work for gestalts, as it is not repalced with Nexus districts.